ABSTRACT
A design methodology based on biological information generally utilizes specific features of a creature for a specific product. There is a one-to-one relationship between the creature and the product in conventional methods, and such a relationship is difficult to apply to other cases. Thus, in this study, by adopting a modeling process for the conventional biomimetic method, a framework that can utilize arbitrary biological information is presented. This paper describes how to abstract a target creature and to construct computational model to simulate various cases for actual mechanical design.
GRAPHICAL ABSTRACT
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ORCID
Tetsuo Oya http://orcid.org/0000-0003-1096-2054
Satsuki Tsunenari http://orcid.org/0000-0002-8238-9544
Hayahide Nagase http://orcid.org/0000-0001-6643-4985