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Miscellaneous Article

Teaching problem-solving skills by analogy

Pages 73-74 | Published online: 03 Jul 2009
 

Abstract

The multimedia computer game Myst was used as an analogous simulation of clinical problem solving. The computer-generated graphic environment provided an interactive model of multiformat signal detection, hypothesis generation and testing. The use of similar software is proposed as a means of overcoming some of the deficiencies of current approaches to teaching problem-solving skills in the undergraduate curriculum.

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