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OTONEUROLOGY

Effects of optokinetic stimulation induced by virtual reality on locomotion: a preliminary study

, , PhD , MD, , &
Pages 1211-1214 | Received 06 Nov 2007, Published online: 08 Jul 2009

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Suzuyo Okazaki, Suetaka Nishiike, Hiroshi Watanabe, Takao Imai, Atsuhiko Uno, Tadashi Kitahara, Arata Horii, Takefumi Kamakura, Yasumitsu Takimoto, Noriaki Takeda & Hidenori Inohara. (2013) Effects of repeated optic flow stimulation on gait termination in humans. Acta Oto-Laryngologica 133:3, pages 246-252.
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M. D'angelo, S. Narayanan, D. B. Reynolds, S. Kotowski & S. Page. (2010) Application of virtual reality to the rehabilitation field to aid amputee rehabilitation: Findings from a systematic review. Disability and Rehabilitation: Assistive Technology 5:2, pages 136-142.
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Articles from other publishers (5)

Akkradate Siriphorn, Chachane Jarudej, Nuttapong Ochaklin, Sarunyou Nuttawanlop & Theerapan Prasertteerapong. (2022) Effect of optokinetic virtual reality scenes on a sitting-to-stand movement. Human Movement Science 83, pages 102956.
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Go Sato, Kazunori Matsuda, Momoyo Matsuoka, Miki Tomura, Junya Fukuda, Hironori Akizuki, Seizo Ohyama, Suetaka Nishiike, Yoshiro Wada, Tadashi Kitahara & Noriaki Takeda. (2022) Development of New Vestibular Rehabilitation Methods Using Devices for Patients with Refractory Dizziness難治性めまい患者に対するデバイスを用いた新しい平衡訓練の開発. Practica oto-rhino-laryngologica. Suppl. 158:0, pages 51-61.
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Tony Szturm, Jordan Hochman, Christine Wu, Lix Lisa, Karen Reimer, Beth Wonneck & Andrea Giacobbo. (2015) Games and Telerehabilitation for Balance Impairments and Gaze Dysfunction: Protocol of a Randomized Controlled Trial. JMIR Research Protocols 4:4, pages e118.
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Tony SzturmKaren M. ReimerJordan Hochman. (2015) Home-Based Computer Gaming in Vestibular Rehabilitation of Gaze and Balance Impairment. Games for Health Journal 4:3, pages 211-220.
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Suetaka Nishiike, Suzuyo Okazaki, Hiroshi Watanabe, Hironori Akizuki, Takao Imai, Atsuhiko Uno, Tadashi Kitahara, Arata Horii, Noriaki Takeda & Hidenori Inohara. (2013) The effect of visual-vestibulosomatosensory conflict induced by virtual reality on postural stability in humans. The Journal of Medical Investigation 60:3.4, pages 236-239.
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