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RESEARCH ARTICLES

Effect of Wii-Based Balance Training on Corticomotor Excitability Post Stroke

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Pages 190-200 | Received 27 May 2014, Accepted 28 Sep 2014, Published online: 25 Nov 2014

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Iratxe Unibaso-Markaida & Ioseba Iraurgi. (2022) Commercial videogames in stroke rehabilitation: systematic review and meta-analysis. Topics in Stroke Rehabilitation 29:8, pages 551-567.
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Duojin Wang, Jiankang Zhou, Yanping Huang & Hongliu Yu. (2023) Identifying the changes in the cortical activity of various brain regions for different balance tasks: A review. NeuroRehabilitation 53:1, pages 1-18.
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Yue Su, Changkai Ke, Chen Li, Chuan Huang & Chunxiao Wan. (2022) Intermittent hypoxia promotes the recovery of motor function in rats with cerebral ischemia by regulating mitochondrial function. Experimental Biology and Medicine 247:15, pages 1364-1378.
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Asiye Tuba Ozdogar, Cavid Baba, Turhan Kahraman, Ozge Sagici, Seda Dastan, Ozge Ertekin & Serkan Ozakbas. (2022) Effects and safety of exergaming in persons with multiple sclerosis during corticosteroid treatment: a pilot study. Multiple Sclerosis and Related Disorders 63, pages 103823.
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Mertcan Koçak & Erkin Gezgin. (2022) PARS, low-cost portable rehabilitation system for upper arm. HardwareX 11, pages e00299.
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Jie Hao, Haoyu Xie, Kimberly Harp, Zhen Chen & Ka-Chun Siu. (2022) Effects of Virtual Reality Intervention on Neural Plasticity in Stroke Rehabilitation: A Systematic Review. Archives of Physical Medicine and Rehabilitation 103:3, pages 523-541.
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Jung-Ah Kwon, Yoon-Kyum Shin, Deok-Ju Kim & Sung-Rae Cho. (2022) Effects of Balance Training Using a Virtual Reality Program in Hemiplegic Patients. International Journal of Environmental Research and Public Health 19:5, pages 2805.
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Ender Ayvat, Özge Onursal Kılınç, Fatma Ayvat, Cevher Savcun Demirci, Sibel Aksu Yıldırım, Oğuzhan Kurşun & Muhammed Kılınç. (2021) The Effects of Exergame on Postural Control in Individuals with Ataxia: a Rater-Blinded, Randomized Controlled, Cross-over Study. The Cerebellum 21:1, pages 64-72.
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Dorothea Sze Min Ong, Melvyn Zhang Weibin & Ranganath Vallabhajosyula. (2021) Serious games as rehabilitation tools in neurological conditions: A comprehensive review. Technology and Health Care 29:1, pages 15-31.
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Ying Xing & Yulong Bai. (2020) A Review of Exercise-Induced Neuroplasticity in Ischemic Stroke: Pathology and Mechanisms. Molecular Neurobiology 57:10, pages 4218-4231.
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Rita Pires Magalhães, Sara Rodrigues Barbeiro, Vanessa Taveira, Bruno Magalhães & Gustavo Ferreira. (2020) JOGOS USADOS NA REABILITAÇÃO APÓS ACIDENTE VASCULAR CEREBRAL: SCOPING REVIEW. Revista Portuguesa de Enfermagem de Reabilitação 3:1, pages 27-41.
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Asiye Tuba Ozdogar, Ozge Ertekin, Turhan Kahraman, Pinar Yigit & Serkan Ozakbas. (2020) Effect of video-based exergaming on arm and cognitive function in persons with multiple sclerosis: A randomized controlled trial. Multiple Sclerosis and Related Disorders 40, pages 101966.
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S. V. Kotov, E. V. Isakova & E. V. Zaitseva. (2020) Poststroke cognitive impairment and the possibility of its nonpharmacological treatment with vestibular stimulation based on biological feedback to supporting reaction. Zhurnal nevrologii i psikhiatrii im. S.S. Korsakova 120:3, pages 16.
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Camila Souza MirandaTatiana de Paula OliveiraJoyce Xavier Muzzi GouvêaDanielle Borrego PerezAmélia Pasqual MarquesMaria Elisa Pimentel Piemonte. (2019) Balance Training in Virtual Reality Promotes Performance Improvement but Not Transfer to Postural Control in People with Chronic Stroke. Games for Health Journal 8:4, pages 294-300.
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André Golla, Tobias Müller, Kai Wohlfarth, Patrick Jahn, Kerstin Mattukat & Wilfried Mau. (2018) Home-based balance training using Wii Fit™: a pilot randomised controlled trial with mobile older stroke survivors. Pilot and Feasibility Studies 4:1.
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M. V. Zamergrad & S. E. Khatkova. (2018) Practical aspects of balance and vestibular rehabilitation after stroke. Medical Council:12, pages 36-38.
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Bruno BonnechèreBruno Bonnechère. 2018. Serious Games in Physical Rehabilitation. Serious Games in Physical Rehabilitation 41 109 .
Julien Tripette, Haruka Murakami, Katie Rose Ryan, Yuji Ohta & Motohiko Miyachi. (2017) The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis . PeerJ 5, pages e3600.
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Cynthia Yukiko Hiraga, Maria Georgina Marques Tonello & Ana Maria Pellegrini. 2017. Locomotion and Posture in Older Adults. Locomotion and Posture in Older Adults 371 384 .
Ilona J.M. de RooijIngrid G.L. van de PortJan-Willem G. Meijer. (2016) Effect of Virtual Reality Training on Balance and Gait Ability in Patients With Stroke: Systematic Review and Meta-Analysis. Physical Therapy 96:12, pages 1905-1918.
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Mónica S. Cameirão, Asim Smailagic, Guangyao Miao & Dan P. Siewiorek. (2016) Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation. Journal of NeuroEngineering and Rehabilitation 13:1.
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Bruno Bonnechère, Bart Jansen, Lubos Omelina & Serge Van Sint Jan. (2016) The use of commercial video games in rehabilitation: a systematic review. International Journal of Rehabilitation Research 39:4, pages 277-290.
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Sangeetha Madhavan, James W. Stinear & Neeta Kanekar. (2016) Effects of a Single Session of High Intensity Interval Treadmill Training on Corticomotor Excitability following Stroke: Implications for Therapy. Neural Plasticity 2016, pages 1-8.
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Camila Souza Miranda, Tatiana de Paula Oliveira, Joyce Xavier Muzzi de Gouvêa, Danielle Borrego Perez, Amélia Pasqual Marques & Maria Elisa Pimentel Piemonte. (2015) Lack To Transfer The Performance's Improvements Obtained In Virtual Reality Environment To Balance Control In Patients With Chronic Sequels Of Stroke. Lack To Transfer The Performance's Improvements Obtained In Virtual Reality Environment To Balance Control In Patients With Chronic Sequels Of Stroke.
Tatiana de Paula Oliveira, Camila Souza Miranda, Joyce Xavier Muzzi de Gouvêa, Danielle Borrego Perez, Amélia Pasqual Marques & Maria Elisa Pimentel Piemonte. (2015) Balance Training In Virtual Reality In Patients With Chronic Sequels Of Stroke. Balance Training In Virtual Reality In Patients With Chronic Sequels Of Stroke.

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