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Commentary

Educational games and structured experiences

Pages 504-505 | Published online: 12 Jun 2013

Keep up to date with the latest research on this topic with citation updates for this article.

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Hind Abdulmajed, Yoon Soo Park & Ara Tekian. (2015) Assessment of educational games for health professions: A systematic review of trends and outcomes. Medical Teacher 37:sup1, pages S27-S32.
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Satoru Takahashi & Eisuke Saito. (2011) Changing pedagogical styles: a case study of The Trading Game in a Japanese university. Teaching in Higher Education 16:4, pages 401-412.
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Elie A. Akl, Richard W. Pretorius, Kay Sackett, W. Scott Erdley, Paranthaman S. Bhoopathi, Ziad Alfarah & Holger J. Schünemann. (2010) The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14. Medical Teacher 32:1, pages 16-27.
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Sarkis Meterissian, Moishe Liberman & Peter McLeod. (2007) Games as teaching tools in a surgical residency. Medical Teacher 29:9-10, pages e258-e260.
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Barbara Ross Wooldridge. (2006) The Power of Perception an Active/Experiential Learning Exercise for Principles of Marketing. Marketing Education Review 16:2, pages 5-7.
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Diana L. Haytko. (2006) The Price Is Right: An Experiential Pricing Concepts Game. Marketing Education Review 16:2, pages 1-4.
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Craig Woods, Shehzad Naroo, Fabrizio Zeri, May Bakkar, Fakhruddin Barodawala, Vicki Evans, Daddi Fadel, Lavanya Kalikivayi, Madalena Lira, Vinod Maseedupally, Sonia Trave Huarte & Frank Eperjesi. (2023) Evidence for commonly used teaching, learning and assessment methods in contact lens clinical skills education. Contact Lens and Anterior Eye 46:2, pages 101821.
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Celia Redondo-Rodríguez, José Alberto Becerra-Mejías, Guadalupe Gil-Fernández & Francisco José Rodríguez-Velasco. (2022) Influence of Gamification and Cooperative Work in Peer, Mixed and Interdisciplinary Teams on Emotional Intelligence, Learning Strategies and Life Goals That Motivate University Students to Study. International Journal of Environmental Research and Public Health 20:1, pages 547.
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Isabel del Cura-González, Gloria Ariza-Cardiel, Elena Polentinos-Castro, Juan A. López-Rodríguez, Teresa Sanz-Cuesta, Jaime Barrio-Cortes, Blanca Andreu-Ivorra, Ricardo Rodríguez-Barrientos, José F. Ávila-Tomas, Elisa Gallego-Ruiz-de-Elvira, Cristina Lozano-Hernández, Jesús Martín-Fernández, Alberto López García-Franco, Amaya Azcoaga-Lorenzo, Angel Alberquilla Menéndez-Asenjo, Araceli Garrido Barral, Aurora Fernández Moreno, Beatriz Medina Bustillo, Begoña Román Crespo, Elisa Ceresuela Weismann, Emilio Cervera Barba, Jesús Redondo Sánchez, José M. Molero-García, Lizzy Paola Cisneros Almeida, Luis Sánchez Perruca, Luisa María Cabello Ballesteros, Paloma Casado Pérez, Manuel Del Álamo Rodríguez, María Teresa Rodríguez Monje, Mariel Morey Montalvo, Marta Sánchez-Celaya del Pozo, Milagros Rico Blázquez, Luis García Olmos, Raul Ferrer-Peña, Rocío Álvarez Nido, Rosario Riesgo Fuertes, Silvia Pulido Fernández, Sofía Garrido Elustondo & Virginia Hernández-Santiago. (2022) Effectiveness of a game-based educational strategy e-EDUCAGUIA for implementing antimicrobial clinical practice guidelines in family medicine residents in Spain: a randomized clinical trial by cluster. BMC Medical Education 22:1.
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Elena Arboleya-García & Laura Miralles. (2022) ‘The Game of the Sea’: An Interdisciplinary Educational Board Game on the Marine Environment and Ocean Awareness for Primary and Secondary Students. Education Sciences 12:1, pages 57.
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Özlem ELTEM & Asiye BERBER. (2021) The use of educational games within the structure and properties of matter unit in science class. Participatory Educational Research 8:2, pages 200-219.
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Daniel Dziob. (2018) Board Game in Physics Classes—a Proposal for a New Method of Student Assessment. Research in Science Education 50:3, pages 845-862.
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Kedar Jambhekar, Rachel P. Pahls & Linda A. Deloney. (2020) Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents. Academic Radiology 27:2, pages 276-283.
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PerleEmilie Zhitnitskiy. (2020) Serious gaming as an active method of learning applied antibiotherapy in swine veterinary medicine. Education in the Health Professions 3:2, pages 63.
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Damian Maher. 2020. Handbook of Research on Innovative Pedagogies and Best Practices in Teacher Education. Handbook of Research on Innovative Pedagogies and Best Practices in Teacher Education 34 51 .
Louis-Baptiste Jaunay, Philippe Zerr, Lino Peguin, Léandre Renouard, Anne-Sophie Ivanoff, Hervé Picard, James Griffith, Olivier Chassany & Martin Duracinsky. (2019) Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial. Journal of Medical Internet Research 21:11, pages e12669.
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Kelly Cristina Gavião Luchi, Lais Tono Cardozo & Fernanda Klein Marcondes. (2019) Increased learning by using board game on muscular system physiology compared with guided study. Advances in Physiology Education 43:2, pages 149-154.
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Sarah Victoria Gentry, Andrea Gauthier, Beatrice L’Estrade Ehrstrom, David Wortley, Anneliese Lilienthal, Lorainne Tudor Car, Shoko Dauwels-Okutsu, Charoula K Nikolaou, Nabil Zary, James Campbell & Josip Car. (2019) Serious Gaming and Gamification Education in Health Professions: Systematic Review. Journal of Medical Internet Research 21:3, pages e12994.
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Bengü TÜRKOĞLU. (2018) Selçuklu Bilişsel Eğitim Programının Çocukların Farklı Beceri Alanlarına Etkisine İlişkin Uygulayıcı Sınıf Öğretmenlerinin GörüşleriThe Views of Practitioner Classroom Teachers on The Effects of Selcuklu Cognitive Training Program on Different Skill Areas of Children. Kastamonu Eğitim Dergisi 26:5, pages 1653-1666.
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Benjamin Orwoll, Shelley Diane, Duncan Henry, Lisa Tsang, Kristin Chu, Carrie Meer, Kevin Hartman & Arup Roy-Burman. (2017) Gamification and Microlearning for Engagement With Quality Improvement (GAMEQI): A Bundled Digital Intervention for the Prevention of Central Line–Associated Bloodstream Infection. American Journal of Medical Quality 33:1, pages 21-29.
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Aishah Binti Mahat, Nor Kamariah Binti Kasmin@Bajuri, Ahmad Khudzairi Bin Khalid, Ghazali Bin Semil@Ismail, Zarith Sofiah Binti Othman, Nurhuda Binti Ismail & Nur Intan Syafinaz Binti Ahmad. Comparison between traditional and computer interactive game in learning integration technique. Comparison between traditional and computer interactive game in learning integration technique.
Kelly Cristina Gaviao Luchi, Luís Henrique Montrezor & Fernanda K. Marcondes. (2017) Effect of an educational game on university students’ learning about action potentials. Advances in Physiology Education 41:2, pages 222-230.
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Mary E.W. Dankbaar, Maartje Bakhuys Roozeboom, Esther A.P. B. Oprins, Frans Rutten, Jeroen J.G. van Merrienboer, Jan L.C.M. van Saase & Stephanie C.E. Schuit. (2017) Preparing Residents Effectively in Emergency Skills Training With a Serious Game. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 12:1, pages 9-16.
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Lais Tono Cardozo, Aline Soares Miranda, Maria José Costa Sampaio Moura & Fernanda Klein Marcondes. (2016) Effect of a puzzle on the process of students' learning about cardiac physiology. Advances in Physiology Education 40:3, pages 425-431.
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Sarah Gentry, Beatrice L'Estrade Ehrstrom, Andrea Gauthier, Julian Alvarez, David Wortley, Jurriaan van Rijswijk, Josip Car, Anneliese Lilienthal, Lorainne Tudor Car, Charoula K Nikolaou & Nabil Zary. (2016) Serious Gaming and Gamification interventions for health professional education. Cochrane Database of Systematic Reviews.
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Isabel del Cura-González, Juan A. López-Rodríguez, Teresa Sanz-Cuesta, Ricardo Rodríguez-Barrientos, Jesús Martín-Fernández, Gloria Ariza-Cardiel, Elena Polentinos-Castro, Begoña Román-Crespo, Esperanza Escortell-Mayor, Milagros Rico-Blázquez, Virginia Hernández-Santiago, Amaya Azcoaga-Lorenzo, Elena Ojeda-Ruiz, Ana I González-González, José F Ávila-Tomas, Jaime Barrio-Cortés, José M Molero-García, Raul Ferrer-Peña, María Eugenia Tello-Bernabé & Mar Trujillo-Martín. (2016) Effectiveness of a strategy that uses educational games to implement clinical practice guidelines among Spanish residents of family and community medicine (e-EDUCAGUIA project): a clinical trial by clusters. Implementation Science 11:1.
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Fernanda K. MarcondesMaria J. C. S. MouraAndrea SanchesRafaela CostaPatricia Oliveira de LimaFrancisco Carlos GroppoMaria E. C. AmaralPaula ZeniKelly Cristina GaviaoLuís H. Montrezor. (2015) A puzzle used to teach the cardiac cycle. Advances in Physiology Education 39:1, pages 27-31.
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Darrell J. R. Evans, Paul Zeun & Robert A. Stanier. (2013) Motivating student learning using a formative assessment journey. Journal of Anatomy 224:3, pages 296-303.
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Pavel Žiaran, Renáta Kučerová & Katarína Melasová. (2014) The Leadership Triangle, Suggestion for a New Theory – An Experimental Approach. Procedia Economics and Finance 12, pages 797-804.
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Vanessa Gibson & Margaret Douglas. (2013) Criticality: The experience of developing an interactive educational tool based on board games. Nurse Education Today 33:12, pages 1612-1616.
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Daniel Brown. (2013) The Role of Simulation in the Learning of Surgical Skills. The Bulletin of the Royal College of Surgeons of England 95:9, pages 292-295.
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Elie A Akl, Kay M Sackett, William S Erdley, Reem A Mustafa, Michelle Fiander, Carolynne Gabriel & Holger Schünemann. 1996. Cochrane Database of Systematic Reviews. Cochrane Database of Systematic Reviews.
Neal F. Cook, Toni McAloon, Philip O'Neill & Richard Beggs. (2012) Impact of a web based interactive simulation game (PULSE) on nursing students' experience and performance in life support training — A pilot study. Nurse Education Today 32:6, pages 714-720.
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Behrooz Golchai, Nima Nazari, Fereshteh Hassani, Ebrahim Nasiri, Rezvaneh Ghasem nejad & Zahra Jafari. (2012) Snakes and Ladders: A New Method for Increasing of Medical Students Excitement. Procedia - Social and Behavioral Sciences 47, pages 2089-2092.
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Sean M. Barclay, Meghan N. Jeffres & Ragini Bhakta. (2011) Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience. American Journal of Pharmaceutical Education 75:2, pages 33.
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Elie A Akl, Sameer Gunukula, Reem Mustafa, Mark C Wilson, Andrew Symons, Amir Moheet & Holger J Schünemann. (2010) Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey. BMC Medical Education 10:1.
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Ieva Stupans, Sheila Scutter & Karma Pearce. (2010) Facilitating Student Learning: Engagement in Novel Learning Opportunities. Innovative Higher Education 35:5, pages 359-366.
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Gillian Blakely, Heather Skirton, Simon Cooper, Peter Allum & Pam Nelmes. (2010) Use of educational games in the health professions: A mixed‐methods study of educators' perspectives in the UK. Nursing & Health Sciences 12:1, pages 27-32.
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Tina Bayer-Hummel. (2010) The effects of Jeopardy as a test preparation strategy for nursing students. Teaching and Learning in Nursing 5:1, pages 12-15.
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Gillian Blakely, Heather Skirton, Simon Cooper, Peter Allum & Pam Nelmes. (2009) Educational gaming in the health sciences: systematic review. Journal of Advanced Nursing 65:2, pages 259-269.
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Elie A Akl, Reem Mustafa, Thomas Slomka, Alia Alawneh, Abhishek Vedavalli & Holger J Schünemann. (2008) An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability. BMC Medical Education 8:1.
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Elie A Akl, Kay M Sackett, Richard Pretorius, Paranthaman Seth S Bhoopathi, Reem Mustafa, Holger Schünemann & William S Erdley. 1996. Cochrane Database of Systematic Reviews. Cochrane Database of Systematic Reviews.
Hakan Tüzün. (2007) Blending video games with learning: Issues and challenges with classroom implementations in the Turkish context. British Journal of Educational Technology 38:3, pages 465-477.
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