1,004
Views
63
CrossRef citations to date
0
Altmetric
Original

A gaming approach to learning medical microbiology: students’ experiences of flow

&
Pages 933-940 | Published online: 03 Jul 2009

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (8)

Jonas da Silva Teixeira, Alan César Belo Angeluci, Paulo Prates Junior & José Guilherme Prado Martin. (2024) ‘Let’s play?’ A systematic review of board games in biology. Journal of Biological Education 58:2, pages 251-270.
Read now
Frederick J. Poole, Jody Clarke-Midura, Melissa Rasmussen, Umar Shehzad & Victor R. Lee. (2022) Tabletop games designed to promote computational thinking. Computer Science Education 32:4, pages 449-475.
Read now
Patrick E. Turner, Elizabeth Johnston, Mansureh Kebritchi, Sally Evans & David A. Heflich. (2018) Influence of online computer games on the academic achievement of nontraditional undergraduate students. Cogent Education 5:1.
Read now
Michael B. Pitt, Emily C. Borman-Shoap & Walter J. Eppich. (2015) Twelve tips for maximizing the effectiveness of game-based learning. Medical Teacher 37:11, pages 1013-1017.
Read now
Hind Abdulmajed, Yoon Soo Park & Ara Tekian. (2015) Assessment of educational games for health professions: A systematic review of trends and outcomes. Medical Teacher 37:sup1, pages S27-S32.
Read now
Magdalena C. Struwig, Adriana A. Beylefeld & Georgina Joubert. (2014) Learning medical microbiology and infectious diseases by means of a board game: Can it work?. Innovations in Education and Teaching International 51:4, pages 389-399.
Read now
Paulo R. Shiroma, Alfredo A. Massa & Renato D. Alarcon. (2011) Using game format to teach psychopharmacology to medical students. Medical Teacher 33:2, pages 156-160.
Read now
Patrícia Valente, Priscila S. Lora, Melissa F. Landell, Carolina S. Schiefelbein, Fábio M. Girardi, Leonardo Dos R. Souza, Angela Zanonato & Maria Lúcia Scroferneker. (2009) A game for teaching antimicrobial mechanisms of action. Medical Teacher 31:9, pages e383-e392.
Read now

Articles from other publishers (55)

Fernando Silva Ribeiro, Maria Alexandre Bettencourt Pires, José Gilberto Cerqueira, Paulo Adriano Schwingel, Ricardo Kenji Shiosaki, Diego Felipe dos Santos Silva, Thereza Christina da Cunha Lima Gama & Edivaldo Xavier Da Silva Júnior. (2024) Rethinking the use of board games in neuroanatomy teaching: a complementary and low-cost tool to improve learning performance. Cuadernos de Educación y Desarrollo 16:1, pages 3564-3586.
Crossref
Gabrielle Pancio, Nathaniel Kern, Nethra Ankam & Xiao Chi Zhang. (2023) Impact of Exercise Prescription Education on Medical Student Confidence and Knowledge in Generating Exercise Recommendations. Cureus.
Crossref
Antony R. Joseph, Valerie M. Wright, Susan M. Watkins, Stacy E. Goddard & Daniel D. Mast. (2023) Evaluation of the Performance of a Card Game to Introduce Students to Interprofessional Collaboration. Nurse Educator.
Crossref
Gayatri Muthiyan, Payal Kasat, Vinu Vij, Ranjan S Solanki, Kirubhanand C & Bharat Sontakke. (2023) Effectiveness of an Innovative Card Game as a Supplement for Teaching Factual Content to Medical Students: A Mixed Method Study. Cureus.
Crossref
Tawepong Arayapisit, Dittakul Pojmonpiti, Karn Dansirisomboon, Kittikorn Jitverananrangsri, Donaya Poosontipong & Kawin Sipiyaruk. (2023) An educational board game for learning orofacial spaces: An experimental study comparing collaborative and competitive approaches. Anatomical Sciences Education 16:4, pages 666-676.
Crossref
Aarthi Kannan, Dr.Priyadharshini R & Dr. Palati Sinduja. (2023) The Influence of Online Gaming on Students’ Attitudes, Behaviors, and Academic Performance. The Influence of Online Gaming on Students’ Attitudes, Behaviors, and Academic Performance.
Lyndon K. Tran & Mitchell J. Lipp. (2022) Making competency‐based predoctoral orthodontics fun: Introducing Dealodontics. Journal of Dental Education 87:3, pages 385-393.
Crossref
Katherine E. Twist & John W. Ragsdale. (2022) Candy Gland: A Diabetes Board Game for Medical Students. MedEdPORTAL.
Crossref
Maryam Alizadeh, Fatemeh Heidari, Azim Mirzazadeh, Sana Sadat Peighambardoust, Fatemeh Beheshtizadeh, Azadeh Angouraj Taghavi, Alireza Saramad, Leila Janani & Gholamreza Hassanzadeh. (2022) Comparing flow experience of medical students in cognitive, behavioral, and social educational games: A quasi-experimental study. Journal of Medical Education Development 15:47, pages 36-42.
Crossref
David Coffland & Theresa Huff. (2022) Stats Kwon Do: a Case Study in Instructional Design, Multimedia and Gamification of Instruction. TechTrends 66:6, pages 945-956.
Crossref
Kandamaran Krishnamurthy, Nikil Selvaraj, Palak Gupta, Benitta Cyriac, Puvin Dhurairaj, Adnan Abdullah, Ambigga Krishnapillai, Halyna Lugova, Mainul Haque, Sophie Xie & Eng‐Tat Ang. (2022) Benefits of gamification in medical education. Clinical Anatomy 35:6, pages 795-807.
Crossref
Regina Roy, Pallavi Kulkarni, Kuruvilla Alice & Ravi Indla. (2022) Pharmacology quiz as a competency based learning tool for undergraduates: Assessment of students’ attitude and feedback. IP International Journal of Comprehensive and Advanced Pharmacology 7:3, pages 157-162.
Crossref
D. Chytas, M. Piagkou & K. Natsis. (2022) Outcomes of the implementation of game-based anatomy teaching approaches: An overview. Morphologie 106:352, pages 8-14.
Crossref
Mathias Schlögl, Regina Elisabeth Roller-Wirnsberger, Susanne Sørensen Hernes, Stany Perkisas, Marit Stordal Bakken, Stéphanie Miot, Cafer Balci, Melanie Dani, Hanna Pajulammi, Paolo Piaggi, Clara Drenth-van Maanen & Katrin Singler. (2021) Teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine. Aging Clinical and Experimental Research 34:2, pages 455-463.
Crossref
Nicola WhittonNicola Whitton. 2022. Play and Learning in Adulthood. Play and Learning in Adulthood 49 85 .
Widya Ratna Kusumaningrum & Endang Binarti. (2021) Jeopardy classroom instruction: Fostering students’ motivation to learn English vocabulary. JEES (Journal of English Educators Society) 6:1, pages 155-162.
Crossref
Charmaine Lloyd. (2021) Blogging as a Tool for Real-Time Learning in Medical Microbiology. Frontiers in Microbiology 12.
Crossref
Mahima Lall & Karuna Datta. (2021) A pilot study on case-based learning (CBL) in medical microbiology; students perspective. Medical Journal Armed Forces India 77, pages S215-S219.
Crossref
Puvvadi Baby Maruthi. 2021. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality 206 232 .
Chang Lu, Simran K. Ghoman, Maria Cutumisu & Georg M. Schmölzer. (2020) Unsupervised Machine Learning Algorithms Examine Healthcare Providers' Perceptions and Longitudinal Performance in a Digital Neonatal Resuscitation Simulator. Frontiers in Pediatrics 8.
Crossref
Qi-Fan Yang, Shao-Chen Chang, Gwo-Jen Hwang & Di Zou. (2020) Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors. Computers & Education 148, pages 103808.
Crossref
Louis-Baptiste Jaunay, Philippe Zerr, Lino Peguin, Léandre Renouard, Anne-Sophie Ivanoff, Hervé Picard, James Griffith, Olivier Chassany & Martin Duracinsky. (2019) Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial. Journal of Medical Internet Research 21:11, pages e12669.
Crossref
Lei Pan, Hui-Qin Xi, Xiao-Wei Shen & Chen-Yu Zhang. (2018) Toolbox of teaching strategies. Frontiers of Nursing 5:4, pages 249-255.
Crossref
Eng Tat Ang, Jia Min Chan, Vik Gopal & Ng Li Shia. (2018) Gamifying anatomy education. Clinical Anatomy 31:7, pages 997-1005.
Crossref
Robert V. Hill & Zeinab Nassrallah. (2018) A Game-Based Approach to Teaching and Learning Anatomy of the Liver and Portal Venous System. MedEdPORTAL.
Crossref
Gwo-Jen Hwang, Ting-Chia Hsu, Chiu-Lin Lai & Ching-Jung Hsueh. (2017) Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns. Computers & Education 106, pages 26-42.
Crossref
Lila A. Loos & Martha E. Crosby. 2017. Learning and Collaboration Technologies. Novel Learning Ecosystems. Learning and Collaboration Technologies. Novel Learning Ecosystems 474 486 .
Behçet Yalın ÖZKARA & Müjdat ÖZMEN. (2016) Akış Deneyimine İlişkin Kavramsal Bir Model Önerisi. Eskişehir Osmangazi Üniversitesi İktisadi ve İdari Bilimler Dergisi 11:3, pages 71-71.
Crossref
Natasha Chida, Michael T. Melia & Khalil G. Ghanem. (2016) Editorial Commentary : Recruiting the Next Generation of Infectious Diseases Physicians: How Do We Reignite the Passion? . Clinical Infectious Diseases 63:2, pages 169-171.
Crossref
Amulya Tatachar, Feiming Li, Caitlin M. Gibson & Carol Kominski. (2016) Pharmacy students’ perception of learning and satisfaction with various active learning exercises. Currents in Pharmacy Teaching and Learning 8:4, pages 577-583.
Crossref
John V Smith, Danilla Grando & Nina Fotinatos. (2016) Graduate employment trends in the life sciences: implications for microbiology educators. Microbiology Australia 37:2, pages 56.
Crossref
Robin K Pettit, Lise McCoy, Marjorie Kinney & Frederic N Schwartz. (2015) Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology. BMC Medical Education 15:1.
Crossref
Imma Boada, Antonio Rodriguez-Benitez, Juan Manuel Garcia-Gonzalez, Josep Olivet, Vicenç Carreras & Mateu Sbert. (2015) Using a serious game to complement CPR instruction in a nurse faculty. Computer Methods and Programs in Biomedicine 122:2, pages 282-291.
Crossref
Bernhard Terlaak, Hanneke Bouwsema, Corry K. van der Sluis & Raoul M. Bongers. (2015) Virtual Training of the Myosignal. PLOS ONE 10:9, pages e0137161.
Crossref
Lisa C. Kidder. 2015. The Design of Learning Experience. The Design of Learning Experience 77 91 .
TzuFen Su, Meng-Tzu Cheng & Shu-Hua Lin. (2014) Investigating the Effectiveness of an Educational Card Game for Learning How Human Immunology Is Regulated. CBE—Life Sciences Education 13:3, pages 504-515.
Crossref
Robin K. Pettit, Lise McCoy, Marjorie Kinney & Frederic N. Schwartz. (2014) A Multimedia Audience Response Game Show for Medical Education. Medical Science Educator 24:2, pages 181-187.
Crossref
Arnel F. Gutierrez. (2014) Development and Effectiveness of an Educational Card Game as Supplementary Material in Understanding Selected Topics in Biology. CBE—Life Sciences Education 13:1, pages 76-82.
Crossref
Emeka G. Anyanwu. (2013) Anatomy adventure: A board game for enhancing understanding of anatomy. Anatomical Sciences Education 7:2, pages 153-160.
Crossref
Sandrine de Ribaupierre, Bill Kapralos, Faizal Haji, Eleni Stroulia, Adam Dubrowski & Roy Eagleson. 2014. Virtual, Augmented Reality and Serious Games for Healthcare 1. Virtual, Augmented Reality and Serious Games for Healthcare 1 9 27 .
D.M. Bressler & A.M. Bodzin. (2013) A mixed methods assessment of students' flow experiences during a mobile augmented reality science game. Journal of Computer Assisted Learning 29:6, pages 505-517.
Crossref
David McCarthy, Ciaran O’Gorman & Gerry J. Gormley. (2013) Developing virtual patients for medical microbiology education. Trends in Microbiology 21:12, pages 613-615.
Crossref
Rohit Nirmal, Chang Yun, Martin Le, Patipol Paripoonnanonda & Jenny Yi. (2013) Digital health game on cervical health and its effect on american women's cervical cancer knowledge. Digital health game on cervical health and its effect on american women's cervical cancer knowledge.
Rikke Langebæk, Berit Eika, Asger Lundorff Jensen, Lene Tanggaard, Nils Toft & Mette Berendt. (2012) Anxiety in Veterinary Surgical Students: A Quantitative Study. Journal of Veterinary Medical Education 39:4, pages 331-340.
Crossref
Rikke Langebæk, Berit Eika, Lene Tanggaard, Asger Lundorff Jensen & Mette Berendt. (2012) Emotions in Veterinary Surgical Students: A Qualitative Study. Journal of Veterinary Medical Education 39:4, pages 312-321.
Crossref
Travis P. Webb, Deborah Simpson, Steven Denson & Edmund DuthieJr.Jr.. (2012) Gaming Used as an Informal Instructional Technique: Effects on Learner Knowledge and Satisfaction. Journal of Surgical Education 69:3, pages 330-334.
Crossref
Evelyn L. C. Howe & Marc Aurel Schnabel. 2012. Problem-Based Learning in Clinical Education. Problem-Based Learning in Clinical Education 121 137 .
Shannon Kennedy-Clark. (2011) Pre-service teachers’ perspectives on using scenario-based virtual worlds in science education. Computers & Education 57:4, pages 2224-2235.
Crossref
S Ryan Greysen, Dela Dovlo, E Oluwabunmi Olapade-Olaopa, Marian Jacobs, Nelson Sewankambo & Fitzhugh Mullan. (2011) Medical education in sub-Saharan Africa: a literature review. Medical Education 45:10, pages 973-986.
Crossref
Laura I. Pittiglio, Margaret A. Harris & Fatma Mili. (2011) Development and Evaluation of a Three-Dimensional Virtual Hospital Unit. CIN: Computers, Informatics, Nursing 29:5, pages 267-271.
Crossref
Sean M. Barclay, Meghan N. Jeffres & Ragini Bhakta. (2011) Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience. American Journal of Pharmaceutical Education 75:2, pages 33.
Crossref
Antonella Delle Fave, Fausto Massimini & Marta BassiAntonella Delle Fave, Fausto Massimini & Marta Bassi. 2011. Psychological Selection and Optimal Experience Across Cultures. Psychological Selection and Optimal Experience Across Cultures 59 87 .
Antonella Delle Fave, Fausto Massimini & Marta BassiAntonella Delle Fave, Fausto Massimini & Marta Bassi. 2011. Psychological Selection and Optimal Experience Across Cultures. Psychological Selection and Optimal Experience Across Cultures 235 252 .
Thanakorn Jirasevijinda & Lauren C. Brown. (2010) Jeopardy!©: An innovative approach to teach psychosocial aspects of pediatrics. Patient Education and Counseling 80:3, pages 333-336.
Crossref
Heather Baid & Nicky Lambert. (2010) Enjoyable learning: The role of humour, games, and fun activities in nursing and midwifery education. Nurse Education Today 30:6, pages 548-552.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.