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Original

Leveraging game-informed healthcare education

Pages 155-158 | Published online: 03 Jul 2009

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Sofianna Ojala, Joonas Sirola, Timo Nykopp, Heikki Kröger & Henrik Nuutinen. (2022) The impact of teacher’s presence on learning basic surgical tasks with virtual reality headset among medical students. Medical Education Online 27:1.
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Nina Swiderska, Elinor Thomason, Anna Hart & Ben (NJ) Shaw. (2013) Randomised controlled trial of the use of an educational board game in neonatology. Medical Teacher 35:5, pages 413-415.
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Elie A. Akl, Richard W. Pretorius, Kay Sackett, W. Scott Erdley, Paranthaman S. Bhoopathi, Ziad Alfarah & Holger J. Schünemann. (2010) The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14. Medical Teacher 32:1, pages 16-27.
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David Dewhurst, Eric Borgstein, Mary E. Grant & Michael Begg. (2009) Online virtual patients – A driver for change in medical and healthcare professional education in developing countries?. Medical Teacher 31:8, pages 721-724.
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Valerie Smothers, Rachel Ellaway & Peter Greene. (2008) The E-learning evolution–leveraging new technology approaches to advance healthcare education. Medical Teacher 30:2, pages 117-118.
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Articles from other publishers (26)

Hong Huang, Han Yu & Wanwan Li. (2024) Assessing the Importance of Content Versus Design for Successful Crowdfunding of Health Education Games: Online Survey Study. JMIR Serious Games 12, pages e39587-e39587.
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Stacey M. Kassutto, Cameron Baston & Caitlin Clancy. (2021) Virtual, Augmented, and Alternate Reality in Medical Education: Socially Distanced but Fully Immersed. ATS Scholar 2:4, pages 651-664.
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Mindy D Szeto, Daniel Strock, Jarett Anderson, Torunn E Sivesind, Victoria M Vorwald, Hope R Rietcheck, Gil S Weintraub & Robert P Dellavalle. (2021) Gamification and Game-Based Strategies for Dermatology Education: Narrative Review. JMIR Dermatology 4:2, pages e30325.
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Sandra Schamroth Abrams. 2021. Esports Research and Its Integration in Education. Esports Research and Its Integration in Education 168 184 .
Alexander W. Hirsch & Joshua Nagler. (2020) Spaced Education Through e‐Learning for Ongoing Professional Development. AEM Education and Training 4:4, pages 423-427.
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Kate Wilkinson, George Dafoulas, Hemda Garelick & Christian Huyck. (2019) Are quiz‐games an effective revision tool in Anatomical Sciences for Higher Education and what do students think of them?. British Journal of Educational Technology 51:3, pages 761-777.
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Rachel Ventre, Cleone Pardoe, Shabnam Singhal, David Cripps & Josephine Hough. (2019) Gamification of dermatology: Stud2yBuddy, a novel game to facilitate dermatology revision for final-year medical students. Future Healthcare Journal 6, pages s22.
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Dawn M. Becker & Dave Becker. 2019. Proceedings of the Future Technologies Conference (FTC) 2018. Proceedings of the Future Technologies Conference (FTC) 2018 1176 1180 .
Joey R. Fanfarelli, Rudy McDaniel & Carrie Crossley. (2018) Adapting UX to the design of healthcare games and applications. Entertainment Computing 28, pages 21-31.
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Anne H. Berman, Gabriele Biguet, Natalia Stathakarou, Beata Westin-Hägglöf, Kerstin Jeding, Cormac McGrath, Nabil Zary & Andrzej A. Kononowicz. (2017) Virtual Patients in a Behavioral Medicine Massive Open Online Course (MOOC): A Qualitative and Quantitative Analysis of Participants’ Perceptions. Academic Psychiatry 41:5, pages 631-641.
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Heather House, Michael C. Monuteaux & Joshua Nagler. (2017) A Randomized Educational Interventional Trial of Spaced Education During a Pediatric Rotation. AEM Education and Training 1:2, pages 151-157.
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Lise McCoy, Joy H. Lewis & David Dalton. (2016) Gamification and Multimedia for Medical Education: A Landscape Review. Journal of Osteopathic Medicine 116:1, pages 22-34.
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Angel Abuelo, Cristina Castillo & Stephen A. May. (2016) Usefulness of Crossword Puzzles in Helping First-Year BVSc Students Learn Veterinary Terminology. Journal of Veterinary Medical Education 43:3, pages 255-262.
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Rachel H. Ellaway. (2016) A conceptual framework of game-informed principles for health professions education. Advances in Simulation 1:1.
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Vitor Manuel Fragoso Ferreira, Julio Cesar Cavalcanti Carvalho, Rosa Maria E. Moreira da Costa & Vera Maria Benjamim Werneck. (2015) Developing an Educational Medical Game Using AgilePASSI Multi-agent Methodology. Developing an Educational Medical Game Using AgilePASSI Multi-agent Methodology.
Lars Henningsohn & Anders Dolk. (2014) The medical exhibition seminar. The Clinical Teacher 11:3, pages 219-224.
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Martin Boeker, Peter Andel, Werner Vach & Alexander Frankenschmidt. (2013) Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students. PLoS ONE 8:12, pages e82328.
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Borja Manero Iglesias, Clara Fernandez-Vara & Baltasar Fernandez-Manjon. (2013) E-Learning Takes the Stage: From La Dama Boba to a Serious Game. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8:4, pages 197-204.
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Paula J. W. Smith, Stephen J. Wigmore, Anna Paisley, Peter Lamb, Jennifer M. J. Richards, Andrew J. Robson, Erica Revie, Dermot McKeown, David Dewhurst & O. James Garden. (2013) Distance Learning Improves Attainment of Professional Milestones in the Early Years of Surgical Training. Annals of Surgery 258:5, pages 838-843.
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Elie A Akl, Kay M Sackett, William S Erdley, Reem A Mustafa, Michelle Fiander, Carolynne Gabriel & Holger Schünemann. 1996. Cochrane Database of Systematic Reviews. Cochrane Database of Systematic Reviews.
M.H. de Bie & L.J.A. Lipman. (2012) The Use of Digital Games and Simulators in Veterinary Education: An Overview with Examples. Journal of Veterinary Medical Education 39:1, pages 13-20.
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Sean M. Barclay, Meghan N. Jeffres & Ragini Bhakta. (2011) Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience. American Journal of Pharmaceutical Education 75:2, pages 33.
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Michael Begg. (2010) Virtual patients: practical advice for clinical authors using Labyrinth. The Clinical Teacher 7:3, pages 202-205.
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Eun-Jung Im. (2009) Possibilities and Limitations of E-learning in Medical Education. Korean Medical Education Review 11:1, pages 21-33.
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Elie A Akl, Reem Mustafa, Thomas Slomka, Alia Alawneh, Abhishek Vedavalli & Holger J Schünemann. (2008) An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability. BMC Medical Education 8:1.
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Karen McKenzie, Clara O’Shea, Paula Megson, Hamish Macleod & Michael Begg. (2008) An evaluation of the effectiveness of online clinical quandaries in increasing trainee clinical psychology knowledge. The Journal of Practice Teaching and Learning 8:2, pages 7-24.
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