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Merve Denizci Nazligül, Adviye Esin Yilmaz & Mark D. Griffiths. (2021) Gaming Addiction and Exercise Addiction: To What Extent Are They The Same or Different In Terms of Emotional Abuse and/or Emotional Neglect Etiologies?. International Journal of Mental Health and Addiction 21:1, pages 145-164.
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Cagtay Maden, Begümhan Turhan, Erkin O Sarı & Kezban Bayramlar. (2022) Comparison of Physical Activity, Dual-Task Performance, and Cognitive Skills Between Problematic Video Game Players and Control Subjects. Cureus.
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Çağtay Maden, Kezban Bayramlar, Osman T. Arıcak & Naciye Vardar Yagli. (2022) Effects of virtual Reality-Based Training and aerobic training on gaming disorder, physical activity, physical fitness, and anxiety: A randomized, controlled trial. Mental Health and Physical Activity 23, pages 100465.
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David Micallef, Lukas Parker, Linda Brennan, Bruno Schivinski & Michaela Jackson. (2022) Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences. Nutrients 14:11, pages 2226.
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Yee-Tik Lam & Cecilia Cheng. (2022) Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study. International Journal of Environmental Research and Public Health 19:10, pages 5880.
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Nick Ballou & David Zendle. (2022) “Clinically significant distress” in internet gaming disorder: An individual participant meta-analysis. Computers in Human Behavior 129, pages 107140.
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Jan Dieris-Hirche, Bert Theodor te Wildt, Magdalena Pape, Laura Bottel, Toni Steinbüchel, Henrik Kessler & Stephan Herpertz. (2022) Quality of Life in Internet Use Disorder Patients With and Without Comorbid Mental Disorders. Frontiers in Psychiatry 13.
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Samuel MooreJason SatelHalley M. Pontes. (2021) Investigating the Role of Health Factors and Psychological Well-Being in Gaming Disorder. Cyberpsychology, Behavior, and Social Networking.
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Semra MARUFOĞLU & Seval KUTLUTÜRK. (2021) Ortaokul Öğrencilerinde Dijital Oyun Bağımlılığının Fiziksel Aktivite ve Uyku Alışkanlıklarına EtkisiThe Effect of Digital Game Addiction on Physical Activity and Sleep Habits In Secondary School Students. Bağımlılık Dergisi 22:2, pages 114-122.
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Matthew WR Stevens, Diana Dorstyn, Paul H Delfabbro & Daniel L King. (2020) Global prevalence of gaming disorder: A systematic review and meta-analysis. Australian & New Zealand Journal of Psychiatry 55:6, pages 553-568.
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Nick Ballou & Antonius J. Van Rooij. (2021) The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales. Royal Society Open Science 8:5, pages 201385.
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Carrie Kwok, PuiYu Leung, KaYing Poon & XavierC. C. Fung. (2021) The effects of internet gaming and social media use on physical activity, sleep, quality of life, and academic performance among university students in Hong Kong: A preliminary study. Asian Journal of Social Health and Behavior 4:1, pages 36.
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Daniel Dahl & Karin Helmersson Bergmark. (2020) Problematic internet use: A scoping review – longitudinal research on a contemporary social problem, 2006–2017. Nordic Studies on Alcohol and Drugs 37:6, pages 497-525.
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Niko Männikkö, Heidi Ruotsalainen, Jouko Miettunen, Halley M Pontes & Maria Kääriäinen. (2017) Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis. Journal of Health Psychology 25:1, pages 67-81.
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Kuan-Ying Hsieh, Ray Hsiao, Yi-Hsin Yang, Tai-Ling Liu & Cheng-Fang Yen. (2018) Predictive Effects of Sex, Age, Depression, and Problematic Behaviors on the Incidence and Remission of Internet Addiction in College Students: A Prospective Study. International Journal of Environmental Research and Public Health 15:12, pages 2861.
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Ramón Chacón Cuberos, Félix Zurita Ortega, Manuel Castro Sánchez, Tamara Espejo Garcés, Asunción Martínez Martínez & Antonio José Pérez Cortés. (2017) Clima motivacional hacia el deporte y su relación con hábitos de ocio digital sedentario en estudiantes universitarios. Saúde e Sociedade 26:1, pages 29-39.
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