1,952
Views
56
CrossRef citations to date
0
Altmetric
Research Article

Predictors of online game addiction among Korean adolescents

&
Pages 58-66 | Received 20 Nov 2015, Accepted 02 Jun 2016, Published online: 30 Jun 2016

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (6)

Nazmus Saquib, Juliann Saquib, Abdullah AlSalhi, Michelle Colder Carras, Alain B. Labrique, Abdullah Murhaf Al-Khani, Amjad Chamsi Basha & Abdulrahman Almazrou. (2023) The associations between family characteristics and problematic Internet use among adolescents in Saudi Arabia. International Journal of Adolescence and Youth 28:1.
Read now
Hsuan Hsuan Chang. (2023) Subjective well-being and its impact on online game addiction. World Leisure Journal 65:4, pages 510-534.
Read now
Molly Speechley & Jaimee Stuart. (2022) The Conditional Effects of Parental Internet Supervision on Online Victimization for Early Adolescent Boys. Journal of Broadcasting & Electronic Media 66:3, pages 420-439.
Read now
Jiao-Er Ding, Wenjuan Liu, Xiaoyi Wang, Yukun Lan, Dandan Hu, Yuan Xu, Jiang Li & Hua Fu. (2019) Development Of A Smartphone Overuse Classification Scale. Addiction Research & Theory 27:2, pages 150-155.
Read now
Matteo Ballabio, Mark D. Griffiths, Róbert Urbán, Alessandro Quartiroli, Zsolt Demetrovics & Orsolya Király. (2017) Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study. Addiction Research & Theory 25:5, pages 397-408.
Read now

Articles from other publishers (50)

Mustafa Saritepeci, Hatice Yildiz Durak & Nilüfer Atman Uslu. (2022) A Latent Profile Analysis for the Study of Multiple Screen Addiction, Mobile Social Gaming Addiction, General Mattering, and Family Sense of Belonging in University Students. International Journal of Mental Health and Addiction 21:6, pages 3699-3720.
Crossref
Tuğba Emiroğlu İlvan & Remziye Ceylan. (2023) Predicting preschool children’s digital play addiction tendency during Covid-19 pandemic: Regarding the mother-child relationship, and child- and family-related factors. Education and Information Technologies 28:12, pages 15687-15716.
Crossref
Muhammad Dimas Nasihudin, Aulya Nanda Prafitasari, An RIni Mudayanti, Ratna Sari & Rahmat Fauzi. (2023) Korelasi Mindfulness Social Emotional Learning terhadap Fokus Belajar Siswa pada Mata Pelajaran Biologi SMA. Jurnal Biologi 1:2, pages 1-10.
Crossref
Caner Mutlu, Tansu Birinci, Aybike Senel, Rustem Mustafaoglu, Esra Bulanık Koc, Gul Karacetin & Ebru Kaya Mutlu. (2023) A multi-dimensional assessment of internet gaming disorder in children and adolescents: A case-control study. Work, pages 1-11.
Crossref
Il Bong Mun. (2023) Academic stress and first-/third-person shooter game addiction in a large adolescent sample: A serial mediation model with depression and impulsivity. Computers in Human Behavior 145, pages 107767.
Crossref
Nikola Lakić, Andrija Bernik & Andrej Čep. (2023) Addiction and Spending in Gacha Games. Information 14:7, pages 399.
Crossref
Zahra Sadat Jalalian, Jamal Sadeghi, Maryam Shaban Nejad Shani & Zahra Mahdavi Hamzekolaei. (2023) The mediating role of Islamic quality of life in the relationship between basic psychological needs and addiction to online games in Adolescents. journal of Adolescent and Youth Psychological Studies 4:4, pages 11-23.
Crossref
Safiye YILMAZ DİNÇ. (2023) Ortaokul Öğrencilerinde Dijital Oyun Bağımlılığının, Sosyal Uyum ve Okula Bağlılık Üzerindeki Yordayıcı Etkisinin İncelenmesiThe Predictive Effects of Digital Game Addiction on Social Adjustment and School Engagement in Secondary School Students. Bağımlılık Dergisi 24:2, pages 227-238.
Crossref
Gizem ONARAL DANACI & Çiğdem DEREBOY. (2023) Lise Öğrencilerinde Problemli İnternet ve Oyun Kullanımının YaygınlığıPrevalence of Problematic Internet and Gaming Use in High School Students. Humanistic Perspective 5:2, pages 797-819.
Crossref
Majed H Alghamdi & Majed M Alghamdi. (2023) Prevalence of Internet Gaming Disorder Among Intermediate and High School Students in Albaha, Saudi Arabia: A Cross-Sectional Study. Cureus.
Crossref
Kuo‐Ming Chu. (2022) Related research between college students' mobile game addiction, mobile self‐efficacy, and academic performance in Taiwan. Psychology in the Schools 60:4, pages 931-942.
Crossref
Abhigyan Sarkar & Juhi Gahlot Sarkar. (2022) Gift of fantasy: investigating how fantasy in digital game impacts game brand immersion. Information Technology & People 36:2, pages 661-682.
Crossref
Jun-Jie Hew, Voon-Hsien Lee, Soo-Ting T’ng, Garry Wei-Han Tan, Keng-Boon Ooi & Yogesh K. Dwivedi. (2023) Are Online Mobile Gamers Really Happy? On the Suppressor Role of Online Game Addiction. Information Systems Frontiers.
Crossref
Il Bong Mun & Seyoung Lee. (2022) A longitudinal study of the impact of parental loneliness on adolescents' online game addiction: The mediating roles of adolescents’ social skill deficits and loneliness. Computers in Human Behavior 136, pages 107375.
Crossref
Seyed Javad Emadi Chashmi, Jafar Hasani, Daria J. Kuss, Mark D. Griffiths & Fatemeh Shahrajabian. (2022) Tolerance for ambiguity, reappraisal, and suppression mediate the relationship between problematic internet use and procrastination. Current Psychology.
Crossref
Wanling Zhang, Jianlin Pu, Ruini He, Minglan Yu, Liling Xu, Xiumei He, Ziwen Chen, Zhiqin Gan, Kezhi Liu, Youguo Tan & Bo Xiang. (2022) Demographic characteristics, family environment and psychosocial factors affecting internet addiction in Chinese adolescents. Journal of Affective Disorders 315, pages 130-138.
Crossref
Niko Männikkö, Terhi Mustonen, Niina Tanner, Hannu Vähänikkilä & Maria Kääriäinen. (2021) Effectiveness of a Brief Group Intervention Program for Young Adults with Gaming-Related Problems. International Journal of Mental Health and Addiction 20:5, pages 2956-2972.
Crossref
Wooyong Jo, Hyoryung Nam & Jeonghye Choi. (2022) Opening the OTC drug market: The effect of deregulation on retail pharmacy’s performance. International Journal of Research in Marketing 39:3, pages 847-866.
Crossref
Elham Salehi, Reza Fallahchai & Mark Griffiths. (2022) Online Addictions Among Adolescents and Young Adults in Iran: The Role of Attachment Styles and Gender. Social Science Computer Review, pages 089443932211112.
Crossref
Chang Won Jung. (2022) Two perspectives on gaming social capital among Korean adolescents’ gamers. Entertainment Computing 41, pages 100470.
Crossref
Hatice Yildiz Durak, Esra KIDIMAN DEMİRHAN & Mahmut Citil. (2022) Examining various risk factors as the predictors of gifted and non-gifted high school students’ online game addiction. Computers & Education 177, pages 104378.
Crossref
Xia Huang, Hong-xia Shi, Hui-qin Li, Wan-jun Guo, Dan Luo & Jia-jun Xu. (2022) Differential Effects of Anxiety on Internet Gaming Disorder: A Large-Scale Cross-Sectional Survey. Frontiers in Psychiatry 12.
Crossref
Satomi Doi, Aya Isumi & Takeo Fujiwara. (2021) Association between Adverse Childhood Experiences and Time Spent Playing Video Games in Adolescents: Results from A-CHILD Study. International Journal of Environmental Research and Public Health 18:19, pages 10377.
Crossref
Jia-Rong Sheng & Jin-Liang Wang. (2019) Development and psychometric properties of the problematic mobile video gaming scale. Current Psychology 40:9, pages 4624-4634.
Crossref
Tao Hu, Ying Wang, Ling Lin & Wanjie Tang. (2021) The mediating role of daytime sleepiness between problematic smartphone use and post-traumatic symptoms in COVID-19 home-refined adolescents. Children and Youth Services Review 126, pages 106012.
Crossref
Berna AKTAŞ & Nihal BOSTANCI. (2021) Covid-19 Pandemisinde Üniversite Öğrencilerindeki Oyun Bağımlılığı Düzeyleri ve Pandeminin Dijital Oyun Oynama Durumlarına EtkisiGame Addiction Levels and the Effect of the Covid-19 Pandemic on Digital Gaming Status in University Students. Bağımlılık Dergisi 22:2, pages 129-138.
Crossref
Florian Rehbein, Daniel L. King, Andreas Staudt, Tobias Hayer & Hans-Jürgen Rumpf. (2021) Contribution of Game Genre and Structural Game Characteristics to the Risk of Problem Gaming and Gaming Disorder: a Systematic Review. Current Addiction Reports 8:2, pages 263-281.
Crossref
David Columb, Eoghan Keegan, Mark D. Griffiths & Colin O’Gara. (2021) A descriptive pilot survey of behavioural addictions in an adolescent secondary school population in Ireland. Irish Journal of Psychological Medicine, pages 1-13.
Crossref
Yanhua Wang. (2021) The Impact of Interparental Conflicts on Online Game Addiction Symptomatology: The Mediating Roles of the Parent-Adolescent Relationship and Loneliness in Adolescents. Psychological Reports, pages 003329412110167.
Crossref
Siripattra Juthamanee & Joko Gunawan. (2021) Factors related to Internet and game addiction among adolescents: A scoping review. Belitung Nursing Journal 7:2, pages 62-71.
Crossref
Jennifer Wernicke & Christian Montag. (2021) „Gaming“ im KindesalterGaming during childhood. Psychotherapeut 66:2, pages 97-104.
Crossref
Yudhi P. Nugraha, Awalya Awalya & Mulawarman Mulawarman. (2021) Video Game Addiction Among Students During COVID-19 Pandemic Based on Regulatory Focus Theory and Interpersonal Competence. Addictive Disorders & Their Treatment 20:4, pages 242-249.
Crossref
Daniel Connolly. 2021. Risk Management in East Asia. Risk Management in East Asia 141 166 .
Gavin J.M. Entwistle, Alexander Blaszczynski & Sally M. Gainsbury. (2020) Are video games intrinsically addictive? An international online survey. Computers in Human Behavior 112, pages 106464.
Crossref
Philip Nielsen, Nicolas Favez & Henk Rigter. (2020) Parental and Family Factors Associated with Problematic Gaming and Problematic Internet Use in Adolescents: a Systematic Literature Review. Current Addiction Reports 7:3, pages 365-386.
Crossref
Chanvit Pornnoppadol, Woraphat Ratta-apha, Sirinda Chanpen, Supattra Wattananond, Nootchanet Dumrongrungruang, Kanthip Thongchoi, Suphaphorn Panchasilawut, Benyapa Wongyuen, Apakorn Chotivichit, Juntira Laothavorn & Asara Vasupanrajit. (2018) A Comparative Study of Psychosocial Interventions for Internet Gaming Disorder Among Adolescents Aged 13–17 Years. International Journal of Mental Health and Addiction 18:4, pages 932-948.
Crossref
Zhaojun Teng, Mark D Griffiths, Qian Nie, Guangcan Xiang & Cheng Guo. (2020) Parent–adolescent attachment and peer attachment associated with Internet Gaming Disorder: A longitudinal study of first-year undergraduate students. Journal of Behavioral Addictions 9:1, pages 116-128.
Crossref
Engin ÇELEBİ. (2020) OYUN BAĞIMLILIĞININ SOSYALLEŞME SÜRECİNE YÖNELİK MOTİVASYON ÜZERİNDEKİ ROLÜTHE ROLE OF GAME ADDICTION ON MOTIVATION FOR SOCIALIZATION PROCESS. Gümüşhane Üniversitesi İletişim Fakültesi Elektronik Dergisi 8:1, pages 643-668.
Crossref
Chang Won Jung. (2020) Role of gamers’ communicative ecology on game community involvement and self-identification of gamer. Computers in Human Behavior 104, pages 106164.
Crossref
Georgekutty Kuriala Kochuchakkalackal & Marc Eric S. Reyes. (2019) An Emerging Mental Health Concern: Risk Factors, Symptoms, and Impact of Internet Gaming Disorder. Journal of Technology in Behavioral Science 5:1, pages 70-78.
Crossref
Philip Nielsen, Nicolas Favez, Howard Liddle & Henk Rigter. (2019) Linking parental mediation practices to adolescents’ problematic online screen use: A systematic literature review. Journal of Behavioral Addictions 8:4, pages 649-663.
Crossref
Jin-Liang Wang, Jia-Rong Sheng & Hai-Zhen Wang. (2019) The Association Between Mobile Game Addiction and Depression, Social Anxiety, and Loneliness. Frontiers in Public Health 7.
Crossref
Derya ATALAN ERGİN & Emine Gül KAPÇI. (2019) Validity and Reliability Study of Parental Mediation for Internet Usage Scale Adolescent and Parent Forms in the Turkish Sample. Eğitimde ve Psikolojide Ölçme ve Değerlendirme Dergisi 10:2, pages 117-132.
Crossref
Jinhai Cui, Changho Lee & Trent Bax. (2018) A comparison of ‘psychosocially problematic gaming’ among middle and high school students in China and South Korea. Computers in Human Behavior 85, pages 86-94.
Crossref
Kevin H. Chen, John L. Oliffe & Mary T. Kelly. (2018) Internet Gaming Disorder: An Emergent Health Issue for Men. American Journal of Men's Health 12:4, pages 1151-1159.
Crossref
Angel Yee-lam LiBarbara Chuen-yee LoCecilia Cheng. (2018) It Is the Family Context That Matters: Concurrent and Predictive Effects of Aspects of Parent-Child Interaction on Video Gaming-Related Problems. Cyberpsychology, Behavior, and Social Networking 21:6, pages 374-380.
Crossref
Daniel L. King & Paul H. Delfabbro. 2018. Internet Gaming Disorder. Internet Gaming Disorder 1 21 .
Soo-Hyun Paik, Hyun Cho, Ji-Won Chun, Jo-Eun Jeong & Dai-Jin Kim. (2017) Gaming Device Usage Patterns Predict Internet Gaming Disorder: Comparison across Different Gaming Device Usage Patterns. International Journal of Environmental Research and Public Health 14:12, pages 1512.
Crossref
Changjun Lee, Hongbum Kim & Ahreum Hong. (2017) Ex-post evaluation of illegalizing juvenile online game after midnight: A case of shutdown policy in South Korea. Telematics and Informatics 34:8, pages 1597-1606.
Crossref
Jia Wang, Ru-De Liu, Yi Ding, Ying Liu, Le Xu & Rui Zhen. (2017) What Influences Chinese Adolescents’ Choice Intention between Playing Online Games and Learning? Application of Theory of Planned Behavior with Subjective Norm Manipulated as Peer Support and Parental Monitoring. Frontiers in Psychology 8.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.