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Original Articles

Wii-based interactive video games as a supplement to conventional therapy for rehabilitation of children with cerebral palsy: A pilot, randomized controlled trial

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Pages 361-367 | Received 02 Jun 2016, Accepted 22 Oct 2016, Published online: 15 Nov 2016

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (4)

Mohammed Alrashidi, Curtis A. Wadey, Richard J. Tomlinson, Gavin Buckingham & Craig A. Williams. (2023) The efficacy of virtual reality interventions compared with conventional physiotherapy in improving the upper limb motor function of children with cerebral palsy: a systematic review of randomised controlled trials. Disability and Rehabilitation 45:11, pages 1773-1783.
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Pieter Meyns, Ian Blanckaert, Chloé Bras, Nina Jacobs, Jaap Harlaar, Laura van de Pol, Frank Plasschaert, Hilde Van Waelvelde & Annemieke I. Buizer. (2022) Exergaming improves balance in children with spastic cerebral palsy with low balance performance: results from a multicenter controlled trial. Disability and Rehabilitation 44:20, pages 5990-5999.
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Nadieh Warnier, Suzanne Lambregts & Ingrid Van De Port. (2020) Effect of Virtual Reality Therapy on Balance and Walking in Children with Cerebral Palsy: A Systematic Review. Developmental Neurorehabilitation 23:8, pages 502-518.
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Brianna T. Chesser, Stefanie A. Blythe, Logan D. Ridge, Rachel E. Rosonke Tomaszewski & Bonni L. Kinne. (2020) Effectiveness of the Wii for pediatric rehabilitation in individuals with cerebral palsy: a systematic review. Physical Therapy Reviews 25:2, pages 106-117.
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Articles from other publishers (45)

Simone Burin-Chu, Héloïse Baillet, Pascale Leconte, Laure Lejeune, Régis Thouvarecq & Nicolas Benguigui. (2023) Effectiveness of virtual reality interventions of the upper limb in children and young adults with cerebral palsy: A systematic review with meta-analysis. Clinical Rehabilitation 38:1, pages 15-33.
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Nan Wang, Naiquan Liu, Shuqi Liu & Yan Gao. (2023) Effects of Nonimmersive Virtual Reality Intervention on Children With Spastic Cerebral Palsy. American Journal of Physical Medicine & Rehabilitation 102:12, pages 1130-1138.
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M. Pimentel-Ponce, R.P. Romero-Galisteo, R. Palomo-Carrión, E. Pinero-Pinto, J. Antonio Merchán-Baeza, M. Ruiz-Muñoz, J. Oliver-Pece & M. González-Sánchez. (2023) Gamification and neurological motor rehabilitation in children and adolescents: A systematic review. Neurología (English Edition).
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Muhammad Abubaker Tobaiqi, Emad Ali Albadawi, Hammad Ali Fadlalmola & Muayad Saud Albadrani. (2023) Application of Virtual Reality-Assisted Exergaming on the Rehabilitation of Children with Cerebral Palsy: A Systematic Review and Meta-Analysis. Journal of Clinical Medicine 12:22, pages 7091.
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Si Nae Ahn. (2023) A Scoping Review of the Serious Game-Based Rehabilitation of People with Cerebral Palsy. International Journal of Environmental Research and Public Health 20:21, pages 7006.
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C. Meneses Castaño, P. Penagos & B. Yamile Jaramillo. (2023) Efectividad de la tecnología robótica y la realidad virtual para la rehabilitación de la función motora en la parálisis cerebral. Revisión sistemática. Rehabilitación 57:3, pages 100752.
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Kayley Crebbin, Tiffany GrisbrookCatherine ElliottAshleigh Thornton. (2023) The Use of Serious Gaming to Improve Sensorimotor Function and Motivation in People with Cerebral Palsy: A Systematic Review. Games for Health Journal 12:3, pages 169-197.
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Montse Blasco, María García-Galant, Alba Berenguer-González, Xavier Caldú, Miquel Arqué, Olga Laporta-Hoyos, Júlia Ballester-Plané, Júlia Miralbell, María Ángeles Jurado & Roser Pueyo. (2022) Interventions with an Impact on Cognitive Functions in Cerebral Palsy: a Systematic Review. Neuropsychology Review 33:2, pages 551-577.
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Xiaoye Cai, Guoping Qian, Siyuan Cai, Feng Wang, Yingjuan Da & Zbigniew Ossowski. (2023) The effect of whole-body vibration on lower extremity function in children with cerebral palsy: A meta-analysis. PLOS ONE 18:3, pages e0282604.
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Ahmet Kivanc Menekseoglu, Nalan Capan, Sina Arman & Ayse Resa Aydin. (2023) Effect of a Virtual Reality–Mediated Gamified Rehabilitation Program on Upper Limb Functions in Children With Hemiplegic Cerebral Palsy. American Journal of Physical Medicine & Rehabilitation 102:3, pages 198-205.
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Polyana Cristina Alves Brepohl & Higor Leite. (2022) Virtual reality applied to physiotherapy: a review of current knowledge. Virtual Reality 27:1, pages 71-95.
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Naglaa Abdelhaleem, Manal S. Abd El Wahab & Shorouk Elshennawy. (2022) Effect of virtual reality on motor coordination in children with cerebral palsy: a systematic review and meta-analysis of randomized controlled trials. Egyptian Journal of Medical Human Genetics 23:1.
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Cong Liu, Xing Wang, Rao Chen & Jie Zhang. (2022) The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis. JMIR Serious Games 10:4, pages e38972.
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Nidhi Amonkar, Patrick Kumavor, Kristin Morgan, Deborah Bubela & Sudha Srinivasan. (2022) Feasibility of Using Joystick-Operated Ride-on-Toys to Promote Upper Extremity Function in Children With Cerebral Palsy: A Pilot Study. Pediatric Physical Therapy 34:4, pages 508-517.
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Desirée Montoro-Cárdenas, Irene Cortés-Pérez, María Ibancos-Losada, Noelia Zagalaz-Anula, Esteban Obrero-Gaitán & María Osuna-Pérez. (2022) Nintendo® Wii Therapy Improves Upper Extremity Motor Function in Children with Cerebral Palsy: A Systematic Review with Meta-Analysis. International Journal of Environmental Research and Public Health 19:19, pages 12343.
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Joice Luiza Bruno ArnoniCamila Resende Gâmbaro Lima, Bruna Nayara VerdérioAna Francisca Rozin KleinerAna Carolina de CamposNelci Adriana Cicuto Ferreira Rocha. (2022) Active Videogame Training Combined with Conventional Therapy Alters Body Oscillation in Children with Cerebral Palsy: A Randomized Controlled Trial. Games for Health Journal 11:4, pages 252-261.
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A. Gonzalo-Bellot & S. Rodríguez-Seoane. (2022) Efectividad de la realidad virtual y los videojuegos sobre el control postural y equilibrio en población infantil con parálisis cerebral en el ámbito de la Atención Temprana. Revisión sistemática. Fisioterapia 44:4, pages 240-253.
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Hussein Ziab, Rami Mazbouh, Soha Saleh, Saeed Talebian, Ahmad Rifai Sarraj & Mohammad Reza Hadian. (2022) Efficacy of Virtual Reality-Based Rehabilitation Interventions to Improve Balance Function in Patients with Cerebral Palsy: A Systematic Review and Meta-analysis of RCTs. Archives of Neuroscience 9:2.
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Wei Liu, Yuanyan Hu, Junfeng Li & Jindong Chang. (2022) Effect of Virtual Reality on Balance Function in Children With Cerebral Palsy: A Systematic Review and Meta-analysis. Frontiers in Public Health 10.
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Havva Ezgi Karas, Emine Atıcı, Gamze Aydın & Mert Demirsöz. (2021) The Effects of Virtual Reality on Upper Extremity in Patients with Obstetric Brachial Plexus Injury. Journal of Pediatric Neurology 20:01, pages 028-036.
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Chanan Goyal, Vishnu Vardhan & Waqar Naqvi. (2022) Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review. Cureus.
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Tony Szturm, Sanjay Tejraj Parmar, Kavisha Mehta, Deepthi R. Shetty, Anuprita Kanitkar, Rasit Eskicioglu & Neha Gaonkar. (2022) Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial. Sensors 22:3, pages 761.
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Desirée Montoro‐Cárdenas, Irene Cortés‐Pérez, Noelia Zagalaz‐Anula, María C Osuna‐Pérez, Esteban Obrero‐Gaitán & Rafael Lomas‐Vega. (2021) Nintendo Wii Balance Board therapy for postural control in children with cerebral palsy: a systematic review and meta‐analysis. Developmental Medicine & Child Neurology 63:11, pages 1262-1275.
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Elisa Valenzuela, Renata Rosa, Carlos Monteiro, Leslie Keniston, Kênnea Ayupe, Jaqueline Frônio & Paula Chagas. (2021) Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy—Single Subject Design. International Journal of Environmental Research and Public Health 18:19, pages 10455.
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Line Klingen Gjærde, Jane Hybschmann, Daniel Dybdal, Martha Krogh Topperzer, Morten Arnborg Schrøder, Jenny Louise Gibson, Paul Ramchandani, Elisabeth Ida Ginsberg, Bent Ottesen, Thomas Leth Frandsen & Jette Led Sørensen. (2021) Play interventions for paediatric patients in hospital: a scoping review. BMJ Open 11:7, pages e051957.
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Junior Vitorino Fandim, Bruno Tirotti Saragiotto, Gustavo José Martiniano Porfírio & Renato Figueiredo Santana. (2021) Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial. Brazilian Journal of Physical Therapy 25:4, pages 369-386.
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M. Pimentel-Ponce, R.P. Romero-Galisteo, R. Palomo-Carrión, E. Pinero-Pinto, J.A. Merchán-Baeza, M. Ruiz-Muñoz, J. Oliver-Pece & M. González-Sánchez. (2021) Ludificación y neurorrehabilitación motora en niños y adolescentes: revisión sistemática. Neurología.
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Ivón Escobar, Edwin Pruna, Silvia Alpúsig, Paola Calvopiña & Gabriel Corrales. 2021. Augmented Reality, Virtual Reality, and Computer Graphics. Augmented Reality, Virtual Reality, and Computer Graphics 348 362 .
Ilaria Bortone, Michele Barsotti, Daniele Leonardis, Alessandra Crecchi, Alessandra Tozzini, Luca Bonfiglio & Antonio Frisoli. (2020) Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. Journal of NeuroEngineering and Rehabilitation 17:1.
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Nina Schaffert, Thenille Braun Janzen, Roy Ploigt, Sebastian Schlüter, Veronica Vuong & Michael H. Thaut. (2020) Development and evaluation of a novel music-based therapeutic device for upper extremity movement training: A pre-clinical, single-arm trial. PLOS ONE 15:11, pages e0242552.
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Andre Hellwig, Katrin Buschmann & Anja Burmann. (2020) Designing digital games for people with cerebral palsy - a qualitative approach on fostering self-efficacy and therapy compliance. Designing digital games for people with cerebral palsy - a qualitative approach on fostering self-efficacy and therapy compliance.
Joseph Kimuli Balikuddembe & Jan D Reinhardt. (2020) Can Digitization of Health Care Help Low-Resourced Countries Provide Better Community-Based Rehabilitation Services?. Physical Therapy 100:2, pages 217-224.
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Torey Gilbertson, Lin-Ya Hsu, Sarah Westcott McCoy & Margaret E. O’Neil. 2020. Cerebral Palsy. Cerebral Palsy 2917 2945 .
Jinlong Wu, Paul D. Loprinzi & Zhanbing Ren. (2019) The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials. International Journal of Environmental Research and Public Health 16:21, pages 4161.
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Tamis W. Pin. (2019) Effectiveness of interactive computer play on balance and postural control for children with cerebral palsy: A systematic review. Gait & Posture 73, pages 126-139.
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Joice Luiza Bruno Arnoni, Silvia Leticia Pavão, Fernanda Pereira dos Santos Silva & Nelci Adriana Cicuto Ferreira Rocha. (2019) Effects of virtual reality in body oscillation and motor performance of children with cerebral palsy: A preliminary randomized controlled clinical trial. Complementary Therapies in Clinical Practice 35, pages 189-194.
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Aizhen Qiu, Zhongxiu Yang & Zhilin Li. (2019) Recent perspectives of cerebral palsy in children. Minerva Pediatrica 71:3.
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Darren R. Hocking, Hassan Farhat, Rebeca Gavrila, Karen Caeyenberghs & Nora Shields. (2019) Do Active Video Games Improve Motor Function in People With Developmental Disabilities? A Meta-analysis of Randomized Controlled Trials. Archives of Physical Medicine and Rehabilitation 100:4, pages 769-781.
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Shashank Ghai & Ishan Ghai. (2019) Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis. Frontiers in Neurology 10.
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Kai-Fan TsaiYu-Hsiu HungRain ChenChien-Yu Lin. (2019) A Study on Interactive Assistive Device Design and Development. A Study on Interactive Assistive Device Design and Development.
Torey Gilbertson, Lin-Ya Hsu, Sarah Westcott McCoy & Margaret E. O’Neil. 2019. Cerebral Palsy. Cerebral Palsy 1 29 .
Pınar KAYA & Öznur TUNCA YILMAZ. (2018) Serebral Palsi’de İnteraktif Video Oyunlarının Denge ve Performans Üzerine Akut EtkisiAcute Impact on Balance and Performance of Interactive Video Games in Cerebral Palsy. Ergoterapi ve Rehabilitasyon Dergisi 6:2, pages 95-104.
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Jeonghun KuTeo LimYong HanYoun Joo Kang. (2018) Mobile Game Induces Active Engagement on Neuromuscular Electrical Stimulation Training in Patients with Stroke. Cyberpsychology, Behavior, and Social Networking 21:8, pages 504-510.
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Yuping Chen, HsinChen D Fanchiang & Ayanna Howard. (2018) Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Physical Therapy 98:1, pages 63-77.
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Panagiotis Kosmas, Andri Ioannou & Symeon Retalis. 2017. Data Driven Approaches in Digital Education. Data Driven Approaches in Digital Education 111 124 .

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