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Research Article

Usual and Virtual Reality Video Game-based Physiotherapy for Children and Youth with Acquired Brain Injuries

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Pages 180-195 | Received 13 Jan 2011, Accepted 17 Aug 2011, Published online: 26 Sep 2011

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Stephanie M.N. Glegg & Danielle E. Levac. (2017) Enhancing clinical implementation of virtual reality. Enhancing clinical implementation of virtual reality.
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Danielle Levac, Stephanie M. N. Glegg, Heidi Sveistrup, Heather Colquhoun, Patricia A. Miller, Hillel Finestone, Vincent DePaul, Jocelyn E. Harris & Diana Velikonja. (2016) A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation. BMC Health Services Research 16:1.
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Soo Ji Kim, Yoon-Kyum Shin, Ga Eul Yoo, Hyun Ju Chong & Sung-Rae Cho. (2016) Changes in gait patterns induced by rhythmic auditory stimulation for adolescents with acquired brain injury. Annals of the New York Academy of Sciences 1385:1, pages 53-62.
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Pinata Winoto. (2016) Reflections on the Adoption of Virtual Reality-based Application on Word Recognition for Chinese Children with Autism. Reflections on the Adoption of Virtual Reality-based Application on Word Recognition for Chinese Children with Autism.
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Heesung Kim & Fengfeng Ke. (2015) OpenSim-Supported Virtual Learning Environment. Journal of Educational Computing Research 54:2, pages 147-172.
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Kenton O’Hara, Cecily Morrison, Abigail Sellen, Nadia Bianchi-Berthouze & Cathy Craig. 2016. Body Tracking in Healthcare. Body Tracking in Healthcare.
Caroline WhyattNiamh A. MerrimanWilliam R. YoungFiona N. NewellCathy Craig. (2015) A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults. Games for Health Journal 4:6, pages 423-433.
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Sarah Westcott McCoyTracy JirikowicRobert PriceMarcia A. CiolLin-Ya HsuBrian DellonDeborah Kartin. (2015) Virtual Sensorimotor Balance Training for Children With Fetal Alcohol Spectrum Disorders: Feasibility Study. Physical Therapy 95:11, pages 1569-1581.
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Tahireh A. Shams, George Foussias, John A. Zawadzki, Victoria S. Marshe, Ishraq Siddiqui, Daniel J. Müller & Albert H. C. Wong. (2015) The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders. Current Psychiatry Reports 17:9.
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Danielle E. Levac & Heidi Sveistrup. 2014. Virtual Reality for Physical and Motor Rehabilitation. Virtual Reality for Physical and Motor Rehabilitation 25 46 .
Linda E. Krach, Nanette Aldahondo, Angela Sinner & Susan Quigley. (2013) Current concepts in the rehabilitation of pediatric traumatic brain injury. Current Physical Medicine and Rehabilitation Reports 1:2, pages 57-64.
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Danielle E. Levac & Jane Galvin. (2013) When Is Virtual Reality “Therapy”?. Archives of Physical Medicine and Rehabilitation 94:4, pages 795-798.
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