Gary B. Wilkerson, Jonathan C. Lansey, Courtney N. Noblett & Caroline E. Sarris. (2023) Test-Retest Reliability of Immersive Virtual Reality Measures of Perceptual-Motor Performance. Perceptual and Motor Skills 130:6, pages 2484-2504.
Crossref
Harmanpreet Kaur, Arpit Kulshreshtha & Deepika Ghai. 2023. Multimodal Biometric and Machine Learning Technologies. Multimodal Biometric and Machine Learning Technologies
129
144
.
Xianyun Hou, Yu Zhang, Xueyin Fei, Qian Zhou & Jie Li. (2023) Sports-Related Concussion Affects Cognitive Function in Adolescents: A Systematic Review and Meta-analysis. The American Journal of Sports Medicine 51:13, pages 3604-3618.
Crossref
Tommaso Palombi, Federica Galli, Francesco Giancamilli, Monica D’Amico, Fabio Alivernini, Luigi Gallo, Pietro Neroni, Marco Predazzi, Giuseppe De Pietro, Fabio Lucidi, Antonio Giordano & Andrea Chirico. (2023) The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study. Scientific Reports 13:1.
Crossref
Connor Shane McKee, Mark Matthews, Alan Rankin & Chris Bleakley. (2023) Multisystem recovery after sport-related concussion in adolescent rugby players: a prospective study protocol. BMJ Open 13:8, pages e073677.
Crossref
Gary B. Wilkerson, Marisa A. Colston, Shellie N. Acocello, Jennifer A. Hogg & Lynette M. Carlson. (2023) Subtle impairments of perceptual-motor function and well-being are detectable among military cadets and college athletes with self-reported history of concussion. Frontiers in Sports and Active Living 5.
Crossref
Khondker Fariha Hossain, Sharif Amit Kamran, Prithul Sarker, Philip Pavilionis, Isayas Adhanom, Nicholas Murray & Alireza Tavakkoli. 2022. Advances in Visual Computing. Advances in Visual Computing
229
241
.
Yafit Gilboa, Haya Fogel-Grinvald & Mathilde Chevignard. (2018) Virtual Classroom Assessment for Children and Adolescents With Attention Deficits: A Systematic Review and Meta-Analysis of Measurement Properties. Journal of Attention Disorders 25:3, pages 300-311.
Crossref
E.N. Kravtsova & A.Yu. Meigal. (2021) Virtual reality technologies in the rehabilitation of patients with peripheral vestibular dysfunction. Vestnik otorinolaringologii 86:1, pages 103.
Crossref
Mohammed Suliman Haji, Mohd Shafry Mohd Rahim, Falah Y. H. Ahmed & Ghazali Bin Sulong. (2020) A Survey on Digital Image Steganography and Steganalysis. Journal of Computational and Theoretical Nanoscience 17:7, pages 3256-3263.
Crossref
Ana RadovicSherif M. Badawy. (2020) Technology Use for Adolescent Health and Wellness. Pediatrics 145:Supplement_2, pages S186-S194.
Crossref
Unai Diaz-Orueta, Alberto Blanco-Campal, Melissa Lamar, David J. Libon & Teresa Burke. (2020) Marrying Past and Present Neuropsychology: Is the Future of the Process-Based Approach Technology-Based?. Frontiers in Psychology 11.
Crossref
Vishwanath Panwar, Seshu Kumar Vandrangi, Sampath Emani, Gurunadh Velidi & Jaseer Hamza. 2020. Advanced Computational Intelligence Techniques for Virtual Reality in Healthcare. Advanced Computational Intelligence Techniques for Virtual Reality in Healthcare
193
209
.
Thomas D. Parsons, Tyler Duffield & Justin Asbee. (2019) A Comparison of Virtual Reality Classroom Continuous Performance Tests to Traditional Continuous Performance Tests in Delineating ADHD: a Meta-Analysis. Neuropsychology Review 29:3, pages 338-356.
Crossref
Aliyah R. Snyder & Christopher C. Giza. (2019) The Future of Concussion. Seminars in Pediatric Neurology 30, pages 128-137.
Crossref
Thomas D. Parsons, Tyler Duffield, Timothy McMahan & Unai Diaz-Orueta. 2019. Mind, Brain and Technology. Mind, Brain and Technology
123
157
.
Frédéric Banville, Pierre Nolin, Thaïna Rosinvil, Eulalie Verhulst & Philippe Allain. 2019. Virtual Reality for Psychological and Neurocognitive Interventions. Virtual Reality for Psychological and Neurocognitive Interventions
327
360
.
Thomas D. Parsons & Albert “Skip” Rizzo. 2019. Virtual Reality for Psychological and Neurocognitive Interventions. Virtual Reality for Psychological and Neurocognitive Interventions
247
265
.
Matthew Rausch, Janet E. Simon, Chad Starkey & Dustin R. Grooms. (2018) Smartphone virtual reality to increase clinical balance assessment responsiveness. Physical Therapy in Sport 32, pages 207-211.
Crossref
Osman Hassan Ahmed, Anthony G. Schneiders, Paul R. McCrory & S. John Sullivan. (2017) Sport Concussion Management Using Facebook: A Feasibility Study of an Innovative Adjunct “iCon”. Journal of Athletic Training 52:4, pages 339-349.
Crossref
Mathieu Bergeron, Catherine L. Lortie & Matthieu J. Guitton. (2015) Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis. Advances in Medicine 2015, pages 1-9.
Crossref
Philippe Allain, Déborah Alexandra Foloppe, Jérémy Besnard, Takehiko Yamaguchi, Frédérique Etcharry-Bouyx, Didier Le Gall, Pierre Nolin & Paul Richard. (2014) Detecting Everyday Action Deficits in Alzheimer’s Disease Using a Nonimmersive Virtual Reality Kitchen. Journal of the International Neuropsychological Society 20:5, pages 468-477.
Crossref
Christian C. JoyalPh.DPh.D & Alexandre DumaisM.D Ph.D.M.D Ph.D.. (2014) Impulsivité et psychiatrie : de nouveaux outils pour mieux la définir, l’évaluer, la prévenir et la traiter. Psychiatrie et violence 12:1.
Crossref
Mylène Henry, Christian C. Joyal & Pierre Nolin. (2012) Development and initial assessment of a new paradigm for assessing cognitive and motor inhibition: The bimodal virtual-reality Stroop. Journal of Neuroscience Methods 210:2, pages 125-131.
Crossref