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Research Article

Feasibility of gaming console exercise and its effect on endurance, gait and balance in people with an acquired brain injury

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Pages 1402-1408 | Received 03 Oct 2012, Accepted 07 Jul 2013, Published online: 08 Oct 2013

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Sara Gallow, Laura Hilet, Edwina Sutherland, Jennifer McGinley, John Olver & Gavin Williams. (2022) The timeframe for safe resumption of high-level mobility following traumatic brain injury is currently unknown: a systematic review. Disability and Rehabilitation 44:19, pages 5363-5373.
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Nadieh Warnier, Suzanne Lambregts & Ingrid Van De Port. (2020) Effect of Virtual Reality Therapy on Balance and Walking in Children with Cerebral Palsy: A Systematic Review. Developmental Neurorehabilitation 23:8, pages 502-518.
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Articles from other publishers (15)

Leanne Hassett. (2023) Physiotherapy management of moderate-to-severe traumatic brain injury. Journal of Physiotherapy 69:3, pages 141-147.
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Polyana Cristina Alves Brepohl & Higor Leite. (2022) Virtual reality applied to physiotherapy: a review of current knowledge. Virtual Reality 27:1, pages 71-95.
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Fernanda Araújo Felipe, Fernanda Oliveira de Carvalho, Érika Ramos Silva, Nayara Gomes Lima Santos, Patrícia Almeida Fontes, Akeline Santos de Almeida, Diogo Costa Garção, Paula Santos Nunes & Adriano Antunes de Souza Araújo. (2020) Evaluation instruments for physical therapy using virtual reality in stroke patients: a systematic review. Physiotherapy 106, pages 194-210.
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N. Calcagni & K. Gana. (2019) De l’efficacité d’un « exergame » sur le stress perçu et le sentiment d’auto-efficacité chez un patient atteint de la maladie de Parkinson : résultats d’un protocole à cas unique de type ABAB. Pratiques Psychologiques 25:2, pages 205-218.
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Leanne Hassett, Anne M Moseley & Alison R Harmer. (2017) Fitness training for cardiorespiratory conditioning after traumatic brain injury. Cochrane Database of Systematic Reviews 2017:12.
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Shane Chanpimol, Bryant Seamon, Haniel Hernandez, Michael Harris-Love & Marc R. Blackman. (2017) Using Xbox kinect motion capture technology to improve clinical rehabilitation outcomes for balance and cardiovascular health in an individual with chronic TBI. Archives of Physiotherapy 7:1.
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Cynthia Putnam, Amanda Lin, Vansanth Subramanian, Dorian C. Anderson, Erica Christian, Bharathi Swaminathan, Sai Yalla, William Cotter, Danielle Ciccone & Jinghui Cheng. (2017) Effects of Commercial Exergames on Motivation in Brian Injury Therapy. Effects of Commercial Exergames on Motivation in Brian Injury Therapy.
Jinghui Cheng, Dorian Anderson, Cynthia Putnam & Jin Guo. (2017) Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games. Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games.
Diana Tăut, Sebastian Pintea, Jan-Paul W.R. Roovers, Miguel-Angel Mañanas & Adriana Băban. (2017) Play seriously: Effectiveness of serious games and their features in motor rehabilitation. A meta-analysis. NeuroRehabilitation 41:1, pages 105-118.
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Christopher P. Mackay, Suzanne S. Kuys & Sandra G. Brauer. (2017) The Effect of Aerobic Exercise on Brain-Derived Neurotrophic Factor in People with Neurological Disorders: A Systematic Review and Meta-Analysis. Neural Plasticity 2017, pages 1-9.
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Suzanne Kuys & Jennifer Fleming. (2016) Physical Activity in Neurological Populations. Brain Impairment 17:1, pages 1-2.
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Marco Molinari, Alberto Esquenazi, Andrei Agius Anastasi, Rasmus Kragh Nielsen, Oliver Stoller, Antonio D’Andrea & Manuel Bayon Calatayud. 2016. Emerging Therapies in Neurorehabilitation II. Emerging Therapies in Neurorehabilitation II 29 64 .
Manuel Bayón-Calatayud, Elisabetta Peri, Francisco Fernández Nistal, Margaret Duff, Francisco Nieto-Escámez, Belinda Lange & Sebastian Koenig. 2016. Emerging Therapies in Neurorehabilitation II. Emerging Therapies in Neurorehabilitation II 303 318 .
Jinghui Cheng, Cynthia Putnam & Doris C. Rusch. (2015) Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation. Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation.
Karl Zabjek. (2014) Emerging technology within the field of active gaming: Towards the establishment of evidence. Gait & Posture 39:4, pages 1157-1158.
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