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Physiotherapy Theory and Practice
An International Journal of Physical Therapy
Volume 29, 2013 - Issue 3
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QUALITATIVE RESEARCH REPORT

User perceptions of gaming interventions for improving upper extremity motor function in persons with chronic stroke

, PT, PHD & , PT, PHD, NCS
Pages 195-201 | Accepted 10 Jul 2012, Published online: 27 Aug 2012

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Helen Morse, Laura Biggart, Valerie Pomeroy & Stéphanie Rossit. (2022) Exploring perspectives from stroke survivors, carers and clinicians on virtual reality as a precursor to using telerehabilitation for spatial neglect post-stroke. Neuropsychological Rehabilitation 32:5, pages 767-791.
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Kate Paquin, Jamie Crawley, Jocelyn E. Harris & Sean Horton. (2016) Survivors of chronic stroke – participant evaluations of commercial gaming for rehabilitation. Disability and Rehabilitation 38:21, pages 2144-2152.
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Articles from other publishers (10)

Rita Pires Magalhães, Sara Rodrigues Barbeiro, Vanessa Taveira, Bruno Magalhães & Gustavo Ferreira. (2020) JOGOS USADOS NA REABILITAÇÃO APÓS ACIDENTE VASCULAR CEREBRAL: SCOPING REVIEW. Revista Portuguesa de Enfermagem de Reabilitação 3:1, pages 27-41.
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Isabelle Lehmann, Gillian Baer & Corina Schuster-Amft. (2020) Experience of an upper limb training program with a non-immersive virtual reality system in patients after stroke: a qualitative study. Physiotherapy 107, pages 317-326.
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Suélen Santos Alves, Gabriela Nagai Ocamoto, Patrícia Silva de Camargo, Adriana Teresa Silva Santos & Andreia Maria Silva Vilela Terra. (2018) Effects of virtual reality and motor imagery techniques using Fugl Meyer Assessment scale in post-stroke patients. International Journal of Therapy and Rehabilitation 25:11, pages 587-596.
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Lynne V. Gauthier, Troy A. Richter, Lydia C. George & Kathryn M. Schubauer. 2018. Neuromodulation. Neuromodulation 465 476 .
Bruno BonnechèreBruno Bonnechère. 2018. Serious Games in Physical Rehabilitation. Serious Games in Physical Rehabilitation 25 40 .
A. L. van Ommeren, G. B. Prange-Lasonder, J. S. Rietman, P. H. Veltink & J. H. Buurke. 2017. Converging Clinical and Engineering Research on Neurorehabilitation II. Converging Clinical and Engineering Research on Neurorehabilitation II 323 327 .
Ludwig Schmid, Andrea Glässel & Corina Schuster-Amft. (2016) Therapists’ Perspective on Virtual Reality Training in Patients after Stroke: A Qualitative Study Reporting Focus Group Results from Three Hospitals. Stroke Research and Treatment 2016, pages 1-12.
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Tulio H. Costa, Nayron M. Soares, Wasington A. Reis & Frederico M. Bublitz. (2015) A systematic review on the usage of games for healthcare. A systematic review on the usage of games for healthcare.
Melanie Y Lam, Sandy K Tatla, Keith R Lohse, Navid Shirzad, Alison M Hoens, Kimberly J Miller, Liisa Holsti, Naznin Virji-Babul & HF Machiel Van der Loos. (2015) Perceptions of Technology and Its Use for Therapeutic Application for Individuals With Hemiparesis: Findings From Adult and Pediatric Focus Groups. JMIR Rehabilitation and Assistive Technologies 2:1, pages e1.
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Angelique Slijper, Karin E Svensson, Per Backlund, Henrik Engström & Katharina Stibrant Sunnerhagen. (2014) Computer game-based upper extremity training in the home environment in stroke persons: a single subject design. Journal of NeuroEngineering and Rehabilitation 11:1.
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