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Physiotherapy Theory and Practice
An International Journal of Physical Therapy
Volume 29, 2013 - Issue 7
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QUALITATIVE RESEARCH REPORT

Integrating virtual reality video games into practice: Clinicians' experiences

, PT, PhD & , PT, PhD
Pages 504-512 | Accepted 16 Dec 2012, Published online: 30 Jan 2013

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Mohammed Alrashidi, Curtis A. Wadey, Richard J. Tomlinson, Gavin Buckingham & Craig A. Williams. (2023) The efficacy of virtual reality interventions compared with conventional physiotherapy in improving the upper limb motor function of children with cerebral palsy: a systematic review of randomised controlled trials. Disability and Rehabilitation 45:11, pages 1773-1783.
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Analyssa Cardenas, Marina Petrevska, Elaine Biddiss & Darcy Fehlings. (2022) Clinician perspectives on the implementation of inpatient cycling-based exergames for children with cerebral palsy: A qualitative study. Developmental Neurorehabilitation 25:8, pages 531-541.
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Martina Aliprandi, Yvonne Pan, Chiara Mosley & Suzanne Gough. (2022) What is the cost of including virtual reality in neurological rehabilitation? A scoping review. Physical Therapy Reviews 27:5, pages 329-345.
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Donald G. Manlapaz, Arlene C. Chiong Maya, Zyra Mae V. Sicat, Audrey Bolintiam, Dean Daniel Duro, Ira Joy De Guzman, Richmae Menor, Edalrish Panga, John Michael Ramos & Naomi Sasazawa. (2021) Ergonomic considerations in exergaming delivery in orthopedic and neurologic rehabilitation: a systematic review protocol. Physical Therapy Reviews 26:5, pages 386-390.
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Mindy F. Levin. (2020) What is the potential of virtual reality for post-stroke sensorimotor rehabilitation?. Expert Review of Neurotherapeutics 20:3, pages 195-197.
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Priyanka Banerjee-Guénette, Sarah Bigford & Stephanie M. N. Glegg. (2020) Facilitating the Implementation of Virtual Reality-Based Therapies in Pediatric Rehabilitation. Physical & Occupational Therapy In Pediatrics 40:2, pages 201-216.
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Ai-Vi Nguyen, Yau-Lok Austin Ong, Cindy Xin Luo, Thiviya Thuraisingam, Michael Rubino, Mindy F. Levin, Franceen Kaizer & Philippe S. Archambault. (2019) Virtual reality exergaming as adjunctive therapy in a sub-acute stroke rehabilitation setting: facilitators and barriers. Disability and Rehabilitation: Assistive Technology 14:4, pages 317-324.
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Tatiana Ogourtsova, Philippe S. Archambault & Anouk Lamontagne. (2019) Exploring barriers and facilitators to the clinical use of virtual reality for post-stroke unilateral spatial neglect assessment. Disability and Rehabilitation 41:3, pages 284-292.
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Fredrik Glännfjord, Helena Hemmingsson & Åsa Larsson Ranada. (2017) Elderly people’s perceptions of using Wii sports bowling – A qualitative study. Scandinavian Journal of Occupational Therapy 24:5, pages 329-338.
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Alison M. J. Chung, Lisa A. Harvey & Leanne M. Hassett. (2016) Do people with intellectual disability use Nintendo Wii when placed in their home as part of a physiotherapy program? An observational study. Disability and Rehabilitation: Assistive Technology 11:4, pages 310-315.
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Anette Forsberg, Ylva Nilsagård & Katrin Boström. (2015) Perceptions of using videogames in rehabilitation: a dual perspective of people with multiple sclerosis and physiotherapists. Disability and Rehabilitation 37:4, pages 338-344.
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Jens Bo Nielsen, Maria Willerslev-Olsen, Lasse Christiansen, Jesper Lundbye-Jensen & Jakob Lorentzen. (2015) Science-Based Neurorehabilitation: Recommendations for Neurorehabilitation From Basic Science. Journal of Motor Behavior 47:1, pages 7-17.
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