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Research Article

Use of virtual reality in rehabilitation of movement in children with hemiplegia − A multiple case study evaluation

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Pages 593-604 | Received 12 Dec 2010, Accepted 08 Aug 2011, Published online: 06 Oct 2011

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Kai-Jie Liang, Hao-Ling Chen, Chen-Wei Huang & Tien-Ni Wang. (2023) Efficacy of Constraint-Induced Movement Therapy Versus Bimanual Intensive Training on Motor and Psychosocial Outcomes in Children With Unilateral Cerebral Palsy: A Randomized Trial. The American Journal of Occupational Therapy 77:4.
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Sen Li, Yang Song, Zhidong Cai & Qingwen Zhang. (2022) Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis. BMC Sports Science, Medicine and Rehabilitation 14:1.
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Jeffrey M. Rogers, Jenny Jensen, Joaquin T. Valderrama, Stuart J. Johnstone & Peter H. Wilson. (2020) Single-channel EEG measurement of engagement in virtual rehabilitation: a validation study. Virtual Reality 25:2, pages 357-366.
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Tien-Ni Wang, Yu-Lun Chen, Jeng-Yi Shieh & Hao-Ling Chen. (2021) Commercial Exergaming in Home-Based Pediatric Constraint-Induced Therapy: A Randomized Trial. OTJR: Occupation, Participation and Health 41:2, pages 90-100.
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Raviraj Nataraj, David Hollinger, Mingxiao Liu & Aniket Shah. (2020) Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand. PLOS ONE 15:5, pages e0233175.
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Mohammad I. Daoud, Abdullah Alhusseini, Mostafa Z. Ali & Rami Alazrai. (2020) A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study. Sensors 20:8, pages 2416.
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Jeffrey M. Rogers, Jonathan Duckworth, Sandy Middleton, Bert Steenbergen & Peter H. Wilson. (2019) Elements virtual rehabilitation improves motor, cognitive, and functional outcomes in adult stroke: evidence from a randomized controlled pilot study. Journal of NeuroEngineering and Rehabilitation 16:1.
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V. Robles-Bykbaev, C. Arevalo-Illescas, P. Carrera-Hidalgo, Y. Robles-Bykbaev, G. Tigre-Andrade, D. Ochoa-Fajardo, D. Quisi-Peralta, F. Pesantez-Aviles & J. Martinez-Gutierrez. (2019) e-Ucumari: A multimedia device based on ontologies and embedded systems for pedagogical support of children with multi-disabilities. e-Ucumari: A multimedia device based on ontologies and embedded systems for pedagogical support of children with multi-disabilities.
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Ivana Olivieri, Paolo Meriggi, Cristina Fedeli, Elena Brazzoli, Anna Castagna, Marina Luisa Rodocanachi Roidi & Lucia Angelini. (2018) Computer Assisted REhabilitation (CARE) Lab: A novel approach towards Pediatric Rehabilitation 2.0. Journal of Pediatric Rehabilitation Medicine 11:1, pages 43-51.
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Bruno BonnechèreBruno Bonnechère. 2018. Serious Games in Physical Rehabilitation. Serious Games in Physical Rehabilitation 41 109 .
Peter H Wilson, Bouwien Smits-Engelsman, Karen Caeyenberghs, Bert Steenbergen, David Sugden, Jane Clark, Nick Mumford & Rainer Blank. (2017) Cognitive and neuroimaging findings in developmental coordination disorder: new insights from a systematic review of recent research. Developmental Medicine & Child Neurology 59:11, pages 1117-1129.
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Bouwien C.M. Smits-Engelsman, L. Dorothee Jelsma & Gillian D. Ferguson. (2017) The effect of exergames on functional strength, anaerobic fitness, balance and agility in children with and without motor coordination difficulties living in low-income communities. Human Movement Science 55, pages 327-337.
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D.K. Ravi, N. Kumar & P. Singhi. (2017) Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review. Physiotherapy 103:3, pages 245-258.
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Peter H. Wilson, Bouwien Smits-Engelsman, Karen Caeyenberghs & Bert Steenbergen. (2017) Toward a Hybrid Model of Developmental Coordination Disorder. Current Developmental Disorders Reports 4:3, pages 64-71.
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Judith E. Deutsch & Sarah Westcott McCoy. (2017) Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation. Pediatric Physical Therapy 29, pages S23-S36.
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M.P. Yagüe Sebastián, M.M. Yagüe Sebastián, A. Lekuona Amiano & M.C. Sanz Rubio. (2016) Los videojuegos en el tratamiento fisioterápico de la parálisis cerebral. Fisioterapia 38:6, pages 295-302.
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Marisa Sevick, Elizabeth Eklund, Allison Mensch, Matthew Foreman, John Standeven & Jack Engsberg. (2016) Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy. Behavioral Sciences 6:2, pages 10.
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Peter Wilson, Dido Green, Karen Caeyenberghs, Bert Steenbergen & Jonathan Duckworth. (2016) Integrating New Technologies into the Treatment of CP and DCD. Current Developmental Disorders Reports 3:2, pages 138-151.
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Nick Mumford, David Shum, Patrick Thomas, Bert Steenbergen, Jonathan Duckworth, Ross Eldridge, Gavin Williams, Dido Green, Jeff Rogers, Karen Caeyenberghs & Peter H. Wilson. (2015) Second generation system development and multi-centre studies of the Elements VR-rehab system. Second generation system development and multi-centre studies of the Elements VR-rehab system.
B. Bonnechère, B. Jansen, L. Omelina, M. Degelaen, V. Wermenbol, M. Rooze & S. Van Sint Jan. (2014) Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review. Research in Developmental Disabilities 35:8, pages 1899-1913.
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Maya Weinstein, Dido Green, Ronny Geva, Mitchell Schertz, Aviva Fattal-Valevski, Moran Artzi, Vicki Myers, Shelly Shiran, Andrew M. Gordon, Varda Gross-Tsur & Dafna Ben Bashat. (2013) Interhemispheric and intrahemispheric connectivity and manual skills in children with unilateral cerebral palsy. Brain Structure and Function 219:3, pages 1025-1040.
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Sarah James, Jenny Ziviani & Roslyn Boyd. (2014) A systematic review of activities of daily living measures for children and adolescents with cerebral palsy. Developmental Medicine & Child Neurology 56:3, pages 233-244.
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J. Hammond, V. Jones, E. L. Hill, D. Green & I. Male. (2014) An investigation of the impact of regular use of the Wii Fit to improve motor and psychosocial outcomes in children with movement difficulties: a pilot study. Child: Care, Health and Development 40:2, pages 165-175.
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Yu-ping Chen, Shih-Yu Lee & Ayanna M. Howard. (2014) Effect of Virtual Reality on Upper Extremity Function in Children With Cerebral Palsy. Pediatric Physical Therapy 26:3, pages 289-300.
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Dido Green & Peter Wilson. 2014. Virtual Reality for Physical and Motor Rehabilitation. Virtual Reality for Physical and Motor Rehabilitation 203 216 .
Darcy Fehlings, Lauren Switzer, Briar Findlay & Shannon Knights. (2013) Interactive Computer Play as “Motor Therapy” for Individuals With Cerebral Palsy. Seminars in Pediatric Neurology 20:2, pages 127-138.
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Ivana Olivieri, Matteo Chiappedi, Paolo Meriggi, Marcella Mazzola, Attilia Grandi & Lucia Angelini. (2013) Rehabilitation of Children with Hemiparesis: A Pilot Study on the Use of Virtual Reality. BioMed Research International 2013, pages 1-5.
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Sarit Tresser. (2012) Case Study: Using a Novel Virtual Reality Computer Game for Occupational Therapy Intervention. Presence: Teleoperators and Virtual Environments 21:3, pages 359-371.
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