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Research Papers

Effects of a repetitive gaming intervention on upper extremity impairments and function in persons with chronic stroke: a preliminary study

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Pages 1291-1298 | Received 03 May 2011, Accepted 14 Nov 2011, Published online: 12 Feb 2012

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Danielle Kipnis, Helena Kruusamäe, Miriam King, Abigail R. Schreier, Lori Quinn & Hai-Jung Steffi Shih. (2023) Dance interventions for individuals post-stroke - a scoping review. Topics in Stroke Rehabilitation 30:8, pages 768-785.
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Kate Paquin, Suzanne Ali, Kelly Carr, Jamie Crawley, Cheri McGowan & Sean Horton. (2015) Effectiveness of commercial video gaming on fine motor control in chronic stroke within community-level rehabilitation. Disability and Rehabilitation 37:23, pages 2184-2191.
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Liza M. Pain, Ross Baker, Denyse Richardson & Anne M. R. Agur. (2015) Effect of trunk-restraint training on function and compensatory trunk, shoulder and elbow patterns during post-stroke reach: a systematic review. Disability and Rehabilitation 37:7, pages 553-562.
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Margaret Finley & Stephanie Combs. (2013) User perceptions of gaming interventions for improving upper extremity motor function in persons with chronic stroke. Physiotherapy Theory and Practice 29:3, pages 195-201.
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Articles from other publishers (25)

Zhiqiang Luo, Audrey Ei-Ping Lim, Ponraj Durairaj, Kim Kiow Tan & Verawaty Verawaty. (2023) Development of a compensation-aware virtual rehabilitation system for upper extremity rehabilitation in community-dwelling older adults with stroke. Journal of NeuroEngineering and Rehabilitation 20:1.
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Khadijeh Moulaei, Kambiz Bahaadinbeigy, AliAkbar Haghdoostd, Mansour S. Nezhad, Mohammad Gheysari & Abbas Sheikhtaheri. (2023) An analysis of clinical outcomes and essential parameters for designing effective games for upper limb rehabilitation: A scoping review. Health Science Reports 6:5.
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Dong Hoon Kim. (2023) Effects of Virtual Reality Training Combined with Thermal Stimulation on Upper Extremity AROM and Function in Chronic Stroke Patients. The Journal of Korean Academy of Physical Therapy Science 30:1, pages 62-71.
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Jennifer O’Neil, Keely Barnes, Erin Morgan Donnelly, Lisa Sheehy & Heidi Sveistrup. (2023) Identification and description of telerehabilitation assessments for individuals with neurological conditions: A scoping review. DIGITAL HEALTH 9.
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Sydney Hemphill, Samuel Rodriguez, Ellen Wang, Kurt Koeppen, Bryn Aitken-Young, Christian Jackson, Laura Simons & Thomas J. Caruso. (2022) Virtual Reality Augments Movement During Physical Therapy. American Journal of Physical Medicine & Rehabilitation 101:3, pages 229-236.
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Ayelet Dembovski, Yael Amitai & Shelly Levy-Tzedek. (2022) A Socially Assistive Robot for Stroke Patients: Acceptance, Needs, and Concerns of Patients and Informal Caregivers. Frontiers in Rehabilitation Sciences 2.
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Namrata Grampurohit, Alison Bell, Susan V. Duff, MJ Mulcahey, Christina Calhoun Thielen, Gary Kaplan & Ralph J. Marino. (2021) Highlighting gaps in spinal cord injury research in activity-based interventions for the upper extremity: A scoping review. NeuroRehabilitation 49:1, pages 23-38.
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Ronit Feingold-Polak, Oren Barzel & Shelly Levy-Tzedek. (2021) A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot—methodology and usability testing. Journal of NeuroEngineering and Rehabilitation 18:1.
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Dorothea Sze Min Ong, Melvyn Zhang Weibin & Ranganath Vallabhajosyula. (2021) Serious games as rehabilitation tools in neurological conditions: A comprehensive review. Technology and Health Care 29:1, pages 15-31.
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Rita Pires Magalhães, Sara Rodrigues Barbeiro, Vanessa Taveira, Bruno Magalhães & Gustavo Ferreira. (2020) JOGOS USADOS NA REABILITAÇÃO APÓS ACIDENTE VASCULAR CEREBRAL: SCOPING REVIEW. Revista Portuguesa de Enfermagem de Reabilitação 3:1, pages 27-41.
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Reneh Karamians, Rachel Proffitt, David Kline & Lynne V. Gauthier. (2020) Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis. Archives of Physical Medicine and Rehabilitation 101:5, pages 885-896.
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Dong Hoon KimKyung-Hun KimSuk-Min Lee. (2019) The effects of Virtual Reality Training with Upper Limb Sensory Exercise Stimulation on the AROM of Upper Limb Joints, Function, and Concentration in Chronic Stroke Patients. Physikalische Medizin, Rehabilitationsmedizin, Kurortmedizin 30:02, pages 86-94.
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Qing Zhang, Chenying Fu, Zejun Liang, Lihong Peng, Feng Xiong, Li Chen, Chengqi He & Quan Wei. (2020) The effect of adding trunk restraint to task-oriented training in improving function in stroke patients: A systematic review and meta-analysis. NeuroRehabilitation 46:1, pages 95-108.
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Ronit Feingold Polak, Ariel Bistritsky, Yair Gozlan & Shelly Levy-Tzedek. (2019) Novel gamified system for post-stroke upper-limb rehabilitation using a social robot: focus groups of expert clinicians. Novel gamified system for post-stroke upper-limb rehabilitation using a social robot: focus groups of expert clinicians.
Ee Lin Tay, Shaun Wen Huey Lee, Geok Har Yong & Chee Piau Wong. (2018) A systematic review and meta-analysis of the efficacy of custom game based virtual rehabilitation in improving physical functioning of patients with acquired brain injury. Technology and Disability 30:1-2, pages 1-23.
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Rachel M. Proffitt, Whitney Henderson, Shea Scholl & Micaela Nettleton. (2018) Lee Silverman Voice Treatment BIG® for a Person With Stroke. The American Journal of Occupational Therapy 72:5, pages 7205210010p1-7205210010p6.
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Debbie Rand, Noa Givon & Michal Avrech Bar. (2018) A video-game group intervention: Experiences and perceptions of adults with chronic stroke and their therapists. Canadian Journal of Occupational Therapy 85:2, pages 158-168.
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Noa Givon, Gabi Zeilig, Harold Weingarden & Debbie Rand. (2015) Video-games used in a group setting is feasible and effective to improve indicators of physical activity in individuals with chronic stroke: a randomized controlled trial. Clinical Rehabilitation 30:4, pages 383-392.
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Jin-Hyuck Park & Ji-Hyuk Park. (2016) The effects of game-based virtual reality movement therapy plus mental practice on upper extremity function in chronic stroke patients with hemiparesis: a randomized controlled trial. Journal of Physical Therapy Science 28:3, pages 811-815.
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Elena V. Donoso Brown, Brian J. Dudgeon, Karli Gutman, Chet T. Moritz & Sarah Westcott McCoy. (2015) Understanding upper extremity home programs and the use of gaming technology for persons after stroke. Disability and Health Journal 8:4, pages 507-513.
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LaTasha R. SwansonDavid M. Whittinghill. (2015) Intrinsic or Extrinsic? Using Videogames to Motivate Stroke Survivors: A Systematic Review. Games for Health Journal 4:3, pages 253-258.
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Amanda E. StaianoRachel Flynn. (2014) Therapeutic Uses of Active Videogames: A Systematic Review. Games for Health Journal 3:6, pages 351-365.
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Debbie Rand, Noa Givon, Harold Weingarden, Ayala Nota & Gabi Zeilig. (2014) Eliciting Upper Extremity Purposeful Movements Using Video Games. Neurorehabilitation and Neural Repair 28:8, pages 733-739.
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Kimberlee Jordan, Michael Sampson & Marcus King. (2014) Gravity-Supported Exercise With Computer Gaming Improves Arm Function in Chronic Stroke. Archives of Physical Medicine and Rehabilitation 95:8, pages 1484-1489.
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Katie Thomson, Alex Pollock, Carol Bugge & Marian Brady. (2014) Commercial Gaming Devices for Stroke Upper Limb Rehabilitation: A Systematic Review. International Journal of Stroke 9:4, pages 479-488.
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