Citations (65)
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Chung-Ying Lin, Marc N. Potenza, Halley M. Pontes & Amir H. Pakpour. (2023) Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents. BMC Psychology 11:1.
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Droshum Baloch, Rabia Mushtaq, Neelam Ehsan & Seema Gul. (2023) Motivation to Play and Loneliness Among University Students: Moderating Role of Online Gaming Addiction. Pakistan Journal of Psychological Research 38:3, pages 447-465.
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Rose Seoyoung Chang, Minju Lee, Jooyeon Jamie Im, Kee-Hong Choi, Jueun Kim, Jeanyung Chey, Suk-Ho Shin & Woo-Young Ahn. (2023) Biopsychosocial factors of gaming disorder: a systematic review employing screening tools with well-defined psychometric properties. Frontiers in Psychiatry 14.
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Tzu-Yi Wu, Shih-Wei Huang, Jung-Sheng Chen, Kamolthip Ruckwongpatr, Shikha Kukreti, Carol Strong, Halley M. Pontes, I-Ching Lin, Chung-Ying Lin, Marc N. Potenza & Amir H. Pakpour. (2023) Translation and Validation of the Gaming Disorder Test and Gaming Disorder Scale for Adolescents into Chinese for Taiwanese Young Adults. Comprehensive Psychiatry 124, pages 152396.
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Laura Maldonado-Murciano, Halley M. Pontes, Maite Barrios, Juana Gómez-Benito & Georgina Guilera. (2021) Psychometric Validation of the Spanish Gaming Disorder Test (GDT): Item Response Theory and Measurement Invariance Analysis. International Journal of Mental Health and Addiction 21:3, pages 1973-1991.
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Magdalena Sánchez-Fernández & Mercedes Borda-Mas. (2022) Problematic smartphone use and specific problematic Internet uses among university students and associated predictive factors: a systematic review. Education and Information Technologies 28:6, pages 7111-7204.
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Pranjali Chakraborty Thakur, Manoj Kumar Sharma, Vineeth Mohan, John Vijay Sagar Kommu, Nitin Anand & Palaniappan Marimuthu. (2023) Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context. Frontiers in Psychiatry 14.
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Veli-Matti Karhulahti, Marcel Martončik & Matúš Adamkovič. (2021) Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales. Assessment 30:2, pages 402-413.
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Hyeyoung Park. (2023) Youth Game Use and the Growth Trajectory of Social Capital, Life Satisfaction, Loneliness, and Depression : A Latent Growth Model Study (LGM). Korean Journal of Journalism & Communication Studies 67:1, pages 5-40.
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Md. Saiful Islam, Israt Jahan, Muhammad Al Amin Dewan, Halley M. Pontes, Kamrun Nahar Koly, Md. Tajuddin Sikder & Mahmudur Rahman. (2022) Psychometric properties of three online-related addictive behavior instruments among Bangladeshi school-going adolescents. PLOS ONE 17:12, pages e0279062.
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Andrzej Cudo, Christian Montag & Halley M. Pontes. (2022) Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test. International Journal of Mental Health and Addiction.
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Manoj Kumar Sharma, Nitin Anand, Ashwini Tadpatrikar, Palaniappan Marimuthu & Gitanjali Narayanan. (2022) Effectiveness of multimodal psychotherapeutic intervention for internet gaming disorder. Psychiatry Research 314, pages 114633.
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Lina Zhang, Tao Luo, Wei Hao, Yuanyuan Cao, Ming Yuan & Yanhui Liao. (2022) Gaming Disorder Symptom Questionnaire: The Development and Validation of a Screening Tool for ICD-11 Gaming Disorder in Adolescents. Frontiers in Psychiatry 13.
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Hojatollah Najafi Khorramabad, Hamdollah Jayervand & Fatemah Sadat Marashian. (2022) Comparison of the Effectiveness of Self-determination Theory Training and Acceptance and Commitment Therapy on Sleep Quality and Academic Hope in Students with Internet Gaming Disorder with and without Comorbidity of Attention Deficit / Hyperactivity Disorder. Quarterly Journal of Child Mental Health 9:1, pages 67-83.
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Sarah E. Hodge, Max Vykoukal, John McAlaney, Reece D. Bush-Evans, Ruijie Wang & Raian Ali. (2022) What’s in the box? Exploring UK players’ experiences of loot boxes in games; the conceptualisation and parallels with gambling. PLOS ONE 17:2, pages e0263567.
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Cuneyt Evren. 2022. Behavioral Addictions. Behavioral Addictions
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Mohammed A. Mamun & Mark D. Griffiths. (2019) The Psychosocial Impact of Extreme Gaming on Indian PUBG Gamers: the Case of PUBG (PlayerUnknown’s Battlegrounds). International Journal of Mental Health and Addiction 19:6, pages 2170-2174.
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Aylin Yalçin Irmak, Ülfiye Çelikkalp, Gülsün Özdemir Aydin & Meryem Metinoglu. (2021) Development and Validation of the Gaming Disorder Scale–Family Form. Journal of Psychosocial Nursing and Mental Health Services 59:11, pages 25-32.
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Şerife İnci Şalvarlı & Mark D. Griffiths. (2019) Internet Gaming Disorder and Its Associated Personality Traits: A Systematic Review Using PRISMA Guidelines. International Journal of Mental Health and Addiction 19:5, pages 1420-1442.
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Kurosch YazdiChristoph BilousMaria MittermaierKarlheinz StaudingerIsabella Fuchs-Leitner. (2021) Self-Reported and Parental Assessments of Internet Gaming Disorder, and Their Accordance with DSM-5 Criteria in a Clinical Relevant Population. Cyberpsychology, Behavior, and Social Networking 24:6, pages 407-413.
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Francesco Craig, Flaviana Tenuta, Andrea De Giacomo, Antonio Trabacca & Angela Costabile. (2021) A systematic review of problematic video-game use in people with Autism Spectrum Disorders. Research in Autism Spectrum Disorders 82, pages 101726.
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Halley M. Pontes, Bruno Schivinski, Cornelia Sindermann, Mei Li, Benjamin Becker, Min Zhou & Christian Montag. (2019) Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework: the Development of the Gaming Disorder Test. International Journal of Mental Health and Addiction 19:2, pages 508-528.
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Yue-Cune Chang & Ruu-Fen Tzang. (2021) Proposing and Validating the Diagnosis Scale for Internet Gaming Disorder in Taiwanese ADHD Adolescents: Likert Scale Method Based on the DSM-5. International Journal of Environmental Research and Public Health 18:4, pages 1492.
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Yongxin Li, Yongzhan Li & Gloria Castaño. (2020) The Mechanism Underlying the Effect of Actual-Ideal Self-Discrepancy on Internet Gaming Addiction: a Moderated Mediation Model. International Journal of Mental Health and Addiction 19:1, pages 283-301.
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Deokjong Lee, Kee Namkoong, Junghan Lee & Young‐Chul Jung. (2019) Dorsal striatal functional connectivity changes in Internet gaming disorder: A longitudinal magnetic resonance imaging study. Addiction Biology 26:1.
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Yuan-Chien Pan, Yu-Chuan Chiu & Yu-Hsuan Lin. (2020) Systematic review and meta-analysis of epidemiology of internet addiction. Neuroscience & Biobehavioral Reviews 118, pages 612-622.
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Frank D. BuonoErina PaulMatthew E. SprongEmma C. SmithAmir GarakaniMark D. Griffiths. (2020) Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming. Cyberpsychology, Behavior, and Social Networking 23:9, pages 647-651.
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Halley M. Pontes & Mark D. Griffiths. (2020) A new era for gaming disorder research: Time to shift from consensus to consistency. Addictive Behaviors 103, pages 106059.
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Niko Männikkö, Heidi Ruotsalainen, Jouko Miettunen, Halley M Pontes & Maria Kääriäinen. (2017) Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis. Journal of Health Psychology 25:1, pages 67-81.
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Christian Montag, Bruno Schivinski, Rayna Sariyska, Christopher Kannen, Zsolt Demetrovics & Halley M. Pontes. (2019) Psychopathological Symptoms and Gaming Motives in Disordered Gaming—A Psychometric Comparison between the WHO and APA Diagnostic Frameworks. Journal of Clinical Medicine 8:10, pages 1691.
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Şerife İnci Şalvarlı & Mark D. Griffiths. (2019) The Association Between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature. International Journal of Mental Health and Addiction.
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Valeria de Palo, Lucia Monacis, Maria Sinatra, Mark D. Griffiths, Halley Pontes, Menada Petro & Silvana Miceli. (2018) Measurement Invariance of the Nine-Item Internet Gaming Disorder Scale (IGDS9-SF) Across Albania, USA, UK, and Italy. International Journal of Mental Health and Addiction 17:4, pages 935-946.
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Rapson Gomez, Vasileios Stavropoulos, Charlotte Beard & Halley M. Pontes. (2018) Item Response Theory Analysis of the Recoded Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). International Journal of Mental Health and Addiction 17:4, pages 859-879.
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Mark D. Griffiths. (2019) Esports should not be confused with video gaming when reporting cyberbullying. Asian Journal of Psychiatry 43, pages 214-215.
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Matthew Evan Sprong, Mark D. Griffiths, Daniel Perry Lloyd, Erina Paul & Frank D. Buono. (2019) Comparison of the Video Game Functional Assessment-Revised (VGFA-R) and Internet Gaming Disorder Test (IGD-20). Frontiers in Psychology 10.
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Bruno Schivinski, Magdalena Brzozowska-Woś, Erin M. Buchanan, Mark D. Griffiths & Halley M. Pontes. (2018) Psychometric assessment of the Internet Gaming Disorder diagnostic criteria: An Item Response Theory study. Addictive Behaviors Reports 8, pages 176-184.
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Alexandra Torres-Rodríguez, Mark D. Griffiths, Xavier Carbonell & Ursula Oberst. (2018) Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample. Journal of Behavioral Addictions 7:3, pages 707-718.
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Deokjong Lee, Junghan Lee, Kee Namkoong & Young-Chul Jung. (2018) Subregions of the Anterior Cingulate Cortex Form Distinct Functional Connectivity Patterns in Young Males With Internet Gaming Disorder With Comorbid Depression. Frontiers in Psychiatry 9.
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Lewis Mitchell & Zaheer Hussain. (2018) Predictors of Problematic Smartphone Use: An Examination of the Integrative Pathways Model and the Role of Age, Gender, Impulsiveness, Excessive Reassurance Seeking, Extraversion, and Depression. Behavioral Sciences 8:8, pages 74.
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Cuneyt Evren, Ercan Dalbudak, Merve Topcu, Nilay Kutlu, Bilge Evren & Halley M. Pontes. (2018) Psychometric validation of the Turkish nine-item Internet Gaming Disorder Scale–Short Form (IGDS9-SF). Psychiatry Research 265, pages 349-354.
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Vasileios Stavropoulos, Charlotte Beard, Mark D. Griffiths, Tyrone Buleigh, Rapson Gomez & Halley M. Pontes. (2017) Measurement Invariance of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) Between Australia, the USA, and the UK. International Journal of Mental Health and Addiction 16:2, pages 377-392.
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Sofia Vadlin, Cecilia Åslund & Kent W. Nilsson. (2018) A longitudinal study of the individual- and group-level problematic gaming and associations with problem gambling among Swedish adolescents. Brain and Behavior 8:4, pages e00949.
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Tyrone L. Burleigh, Vasilis Stavropoulos, Lucas W. L. Liew, Baxter L. M. Adams & Mark D. Griffiths. (2017) Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study. International Journal of Mental Health and Addiction 16:1, pages 102-124.
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Jaroslava Suchá, Martin Dolejš, Helena Pipová, Eva Maierová & Panajotis Cakirpaloglu. 2018. Hraní digitálních her českými adolescenty. Hraní digitálních her českými adolescenty.
Jeffrey G. Snodgrass, Andrew Bagwell, Justin M. Patry, H.J. Francois DengahIIII, Cheryl Smarr-Foster, Max Van Oostenburg & Michael G. Lacy. (2018) The partial truths of compensatory and poor-get-poorer internet use theories: More highly involved videogame players experience greater psychosocial benefits. Computers in Human Behavior 78, pages 10-25.
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Halley M. Pontes. 2018. Video Game Influences on Aggression, Cognition, and Attention. Video Game Influences on Aggression, Cognition, and Attention
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Frank D. Buono, Mark D. Griffiths, Matthew E. Sprong, Daniel P. Lloyd, Ryan M. Sullivan & Thomas D. Upton. (2017) Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised. Journal of Behavioral Addictions 6:4, pages 572-578.
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Stéphanie Laconi, Sophie Pirès & Henri Chabrol. (2017) Internet gaming disorder, motives, game genres and psychopathology. Computers in Human Behavior 75, pages 652-659.
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Mark D. Griffiths, Daria J. Kuss, Olatz Lopez-Fernandez & Halley M. Pontes. (2017) Problematic gaming exists and is an example of disordered gaming. Journal of Behavioral Addictions 6:3, pages 296-301.
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Zaheer Hussain, Mark D. Griffiths & David Sheffield. (2017) An investigation into problematic smartphone use: The role of narcissism, anxiety, and personality factors. Journal of Behavioral Addictions 6:3, pages 378-386.
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Daria J. Kuss, Mark D. Griffiths & Halley M. Pontes. (2017) DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field. Journal of Behavioral Addictions 6:2, pages 133-141.
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Halley M Pontes & Mark D. Griffiths. 2017. Gaming and Technology Addiction. Gaming and Technology Addiction
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Rochelle Cade & Jasper Gates. (2016) Gamers and Video Game Culture. The Family Journal 25:1, pages 70-75.
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Jeffrey G. Snodgrass, H.J. Francois DengahIIII, Michael G. Lacy, Andrew Bagwell, Max Van Oostenburg & Daniel Lende. (2017) Online gaming involvement and its positive and negative consequences: A cognitive anthropological “cultural consensus” approach to psychiatric measurement and assessment. Computers in Human Behavior 66, pages 291-302.
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Orsolya Király, Pawel Sleczka, Halley M. Pontes, Róbert Urbán, Mark D. Griffiths & Zsolt Demetrovics. (2017) Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria. Addictive Behaviors 64, pages 253-260.
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Halley M. Pontes, Daria J. Kuss & Mark D. Griffiths. 2017. Internet Addiction. Internet Addiction
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Charlotte Thoresen Wittek, Turi Reiten Finserås, Ståle Pallesen, Rune Aune Mentzoni, Daniel Hanss, Mark D. Griffiths & Helge Molde. (2015) Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers. International Journal of Mental Health and Addiction 14:5, pages 672-686.
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Charlotte L. Beard & Robert E. Wickham. (2016) Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder. Computers in Human Behavior 61, pages 507-515.
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Halley M. Pontes, Mirna Macur & Mark D. Griffiths. (2016) Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents. Journal of Behavioral Addictions 5:2, pages 304-310.
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Héctor Fuster, Xavier Carbonell, Halley M. Pontes & Mark D. Griffiths. (2016) Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test. Computers in Human Behavior 56, pages 215-224.
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Mark D. Griffiths, Antonius J. Rooij, Daniel Kardefelt‐Winther, Vladan Starcevic, Orsolya Király, Ståle Pallesen, Kai Müller, Michael Dreier, Michelle Carras, Nicole Prause, Daniel L. King, Elias Aboujaoude, Daria J. Kuss, Halley M. Pontes, Olatz Lopez Fernandez, Katalin Nagygyorgy, Sophia Achab, Joël Billieux, Thorsten Quandt, Xavier Carbonell, Christopher J. Ferguson, Rani A. Hoff, Jeffrey Derevensky, Maria C. Haagsma, Paul Delfabbro, Mark Coulson, Zaheer Hussain & Zsolt Demetrovics. (2015)
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Olatz Lopez-Fernandez. (2015) How Has Internet Addiction Research Evolved Since the Advent of Internet Gaming Disorder? An Overview of Cyberaddictions from a Psychological Perspective. Current Addiction Reports 2:3, pages 263-271.
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Halley M. Pontes, Attila Szabo & Mark D. Griffiths. (2015) The impact of Internet-based specific activities on the perceptions of Internet addiction, quality of life, and excessive usage: A cross-sectional study. Addictive Behaviors Reports 1, pages 19-25.
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