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Articles

Is there such a thing as online video game addiction? A cross-disciplinary review

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Pages 102-112 | Received 09 Mar 2012, Accepted 09 May 2012, Published online: 22 Jun 2012

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Hsuan Hsuan Chang. (2023) Subjective well-being and its impact on online game addiction. World Leisure Journal 65:4, pages 510-534.
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Matteo Ballabio, Mark D. Griffiths, Róbert Urbán, Alessandro Quartiroli, Zsolt Demetrovics & Orsolya Király. (2017) Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study. Addiction Research & Theory 25:5, pages 397-408.
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Albert K. Liau, Hyekyung Choo, Dongdong Li, Douglas A. Gentile, Timothy Sim & Angeline Khoo. (2015) Pathological video-gaming among youth: A prospective study examining dynamic protective factors. Addiction Research & Theory 23:4, pages 301-308.
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Daniel Kardefelt-Winther. (2015) A critical account of DSM-5 criteria for internet gaming disorder. Addiction Research & Theory 23:2, pages 93-98.
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Articles from other publishers (52)

Lina Zhang, Mengqi Liu, Ming Yuan, Mutian Hou, Cheng Yang, Yingying Wang, Wei Hao & Yanhui Liao. (2023) The latent profile analysis of Chinese adolescents’ gaming disorder: examination and validation. BMC Psychiatry 23:1.
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Rose Seoyoung Chang, Minju Lee, Jooyeon Jamie Im, Kee-Hong Choi, Jueun Kim, Jeanyung Chey, Suk-Ho Shin & Woo-Young Ahn. (2023) Biopsychosocial factors of gaming disorder: a systematic review employing screening tools with well-defined psychometric properties. Frontiers in Psychiatry 14.
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Piotr Klimczyk. (2023) What is the post-game depression? A narrative inquiry. Cyberpsychology: Journal of Psychosocial Research on Cyberspace 17:2.
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Canahmet Boz & Mehmet Dinç. (2023) Examination of game addiction studies conducted in Turkey: A systematic review study. Frontiers in Psychiatry 14.
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Hyeyoung Park. (2023) Youth Game Use and the Growth Trajectory of Social Capital, Life Satisfaction, Loneliness, and Depression : A Latent Growth Model Study (LGM). Korean Journal of Journalism & Communication Studies 67:1, pages 5-40.
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Seyed Javad Emadi Chashmi, Jafar Hasani, Daria J. Kuss, Mark D. Griffiths & Fatemeh Shahrajabian. (2022) Tolerance for ambiguity, reappraisal, and suppression mediate the relationship between problematic internet use and procrastination. Current Psychology.
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Jack Bonner, Andrew Allen, Mary Katsikitis, Steven Love & Lee Kannis-Dymand. (2022) Metacognition, Desire Thinking and Craving in Problematic Video Game Use. Journal of Technology in Behavioral Science 7:4, pages 532-546.
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Yinan Ji, Margaret Xi Can YinAnna Yan ZhangDaniel Fu Keung Wong. (2021) Risk and protective factors of Internet gaming disorder among Chinese people: A meta-analysis. Australian & New Zealand Journal of Psychiatry 56:4, pages 332-346.
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Duygu ARICI DOĞAN & İrem PAMUK. (2022) Uzaktan eğitim sürecinde ergenlerin çevrimiçi oyunlara yönelik deneyimleri: Fenomenolojik bir araştırmaAdolescents' experiences with online games in distance education process: A phenomenological study. International Journal of Social Sciences and Education Research 8:1, pages 71-86.
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Mohd Nor Akmal Khalid & Hiroyuki Iida. (2021) Objectivity and Subjectivity in Games: Understanding Engagement and Addiction Mechanism. IEEE Access 9, pages 65187-65205.
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Daniel Connolly. 2021. Risk Management in East Asia. Risk Management in East Asia 141 166 .
Hasan Ceyhun CAN & Gönül TEKKURŞUN DEMİR. (2020) Sporcuların ve E-spor Oyuncularının Dijital Oyun Bağımlılığı ve Dijital Oyun Bağımlılığına İlişkin Farkındalık DüzeyleriDigital Gaming Addiction and Awareness Levels Regarding Digital Gaming Addiction of Athletes and E-sports Players. Gaziantep Üniversitesi Spor Bilimleri Dergisi 5:4, pages 364-384.
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Daniel Dahl & Karin Helmersson Bergmark. (2020) Problematic internet use: A scoping review – longitudinal research on a contemporary social problem, 2006–2017. Nordic Studies on Alcohol and Drugs 37:6, pages 497-525.
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Daniel Dahl & Karin Helmersson Bergmark. (2020) Persistence in Problematic Internet Use—A Systematic Review and Meta-Analysis. Frontiers in Sociology 5.
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Beryl Noë, Liam D. Turner, David E.J. Linden, Stuart M. Allen, Bjorn Winkens & Roger M. Whitaker. (2019) Identifying Indicators of Smartphone Addiction Through User-App Interaction. Computers in Human Behavior 99, pages 56-65.
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Kelly Bergstrom. (2017) Temporary Break or Permanent Departure? Rethinking What It Means to Quit EVE Online . Games and Culture 14:3, pages 276-296.
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Kelly Bergstrom. (2018) Moving Beyond Churn: Barriers and Constraints to Playing a Social Network Game. Games and Culture 14:2, pages 170-189.
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Sanghyuk Lee & Eunmee Kim. (2019) A New Approach to Predict Game Addiction : Focusing on the in-game behavior. Korean Journal of Journalism & Communication Studies 63:1, pages 165-196.
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Tobias C. Breiner & Luca D. KolibiusTobias C. Breiner & Luca D. Kolibius. 2019. Computerspiele im Diskurs: Aggression, Amokläufe und Sucht. Computerspiele im Diskurs: Aggression, Amokläufe und Sucht 107 128 .
Berislav Šporčić & Renata Glavak-Tkalić. (2018) The relationship between online gaming motivation, self-concept clarity and tendency toward problematic gaming. Cyberpsychology: Journal of Psychosocial Research on Cyberspace 12:1.
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Frank W Paulus, Susanne Ohmann, Alexander von Gontard & Christian Popow. (2018) Internet gaming disorder in children and adolescents: a systematic review. Developmental Medicine & Child Neurology 60:7, pages 645-659.
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Elfrid Krossbakken, Torbjørn Torsheim, Rune Aune Mentzoni, Daniel Luke King, Bjørn Bjorvatn, Ingjerd Meen Lorvik & Ståle Pallesen. (2018) The effectiveness of a parental guide for prevention of problematic video gaming in children: A public health randomized controlled intervention study. Journal of Behavioral Addictions 7:1, pages 52-61.
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Laura Stockdale & Sarah M. Coyne. (2018) Video game addiction in emerging adulthood: Cross-sectional evidence of pathology in video game addicts as compared to matched healthy controls. Journal of Affective Disorders 225, pages 265-272.
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Christopher R. Engelhardt, Micah O. Mazurek & Joseph Hilgard. (2017) Pathological game use in adults with and without Autism Spectrum Disorder. PeerJ 5, pages e3393.
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Daria J. Kuss, Mark D. Griffiths & Halley M. Pontes. (2017) Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field. Journal of Behavioral Addictions 6:2, pages 103-109.
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Jon Arcelus, Walter Pierre Bouman, Bethany Alice Jones, Christina Richards, Susana Jimenez-Murcia & Mark D. Griffiths. (2017) Video gaming and gaming addiction in transgender people: An exploratory study. Journal of Behavioral Addictions 6:1, pages 21-29.
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