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Research Article

A young people's perspective on computer game addiction

Pages 365-375 | Received 26 Jun 2012, Accepted 20 Sep 2012, Published online: 29 Oct 2012

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Matteo Ballabio, Mark D. Griffiths, Róbert Urbán, Alessandro Quartiroli, Zsolt Demetrovics & Orsolya Király. (2017) Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study. Addiction Research & Theory 25:5, pages 397-408.
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Articles from other publishers (9)

Kristian Haulund Jensen & Tea Torbenfeldt Bengtsson. (2023) Gaming Between Leisure and Addiction: How Young People Perceive Risk in Video Games. International Criminal Justice Review.
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Juho Kahila, Jaana Viljaranta, Sanni Kahila, Satu Piispa-Hakala & Henriikka Vartiainen. (2022) Gamer rage—Children’s perspective on issues impacting losing one’s temper while playing digital games. International Journal of Child-Computer Interaction 33, pages 100513.
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Marcus Carter, Kyle Moore, Jane Mavoa, luke gaspard & Heather Horst. (2020) Children’s perspectives and attitudes towards Fortnite ‘addiction’. Media International Australia 176:1, pages 138-151.
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А. Л. Еремин. (2020) Information hygiene: modern approaches to hygienic evaluation of content and physical signals of information carriers. Hygiene and sanitation 99:4, pages 351-355.
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A. L. Eryomin. (2020) Information hygiene: modern approaches to hygienic evaluation of content and physical signals of information carriers. Hygiene and sanitation 99:4, pages 351-355.
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Isaac Vaghefi, Liette Lapointe & Camille Boudreau-Pinsonneault. (2017) A typology of user liability to IT addiction. Information Systems Journal 27:2, pages 125-169.
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Aviv Weinstein, Hodaya Ben Abu, Ayelet Timor & Yaniv Mama. (2016) Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders. Journal of Behavioral Addictions 5:4, pages 674-682.
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Sara Liao. 2016. Transnational Contexts of Development History, Sociality, and Society of Play. Transnational Contexts of Development History, Sociality, and Society of Play 183 209 .
Rune Kristian Lundedal Nielsen. (2015) Turning Data into People: Player Perspectives on Game Addiction. Turning Data into People: Player Perspectives on Game Addiction.

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