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Research Papers

Bilateral upper limb trainer with virtual reality for post-stroke rehabilitation: case series report

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Pages 55-62 | Accepted 01 Feb 2011, Published online: 29 Mar 2011

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Vico Chung-Lim Chiang, King-Hung Lo & Kup-Sze Choi. (2017) Rehabilitation of activities of daily living in virtual environments with intuitive user interface and force feedback. Disability and Rehabilitation: Assistive Technology 12:7, pages 672-680.
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Simon Hoermann, Luara Ferreira dos Santos, Nadine Morkisch, Katrin Jettkowski, Moran Sillis, Hemakumar Devan, Parimala S. Kanagasabai, Henning Schmidt, Jörg Krüger, Christian Dohle, Holger Regenbrecht, Leigh Hale & Nicholas J. Cutfield. (2017) Computerised mirror therapy with Augmented Reflection Technology for early stroke rehabilitation: clinical feasibility and integration as an adjunct therapy. Disability and Rehabilitation 39:15, pages 1503-1514.
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Claire Ballinger, Anne Taylor, David Loudon & Alastair S. Macdonald. (2016) Rehabilitation professionals’ perceptions of the use of new visualisation software tools with people with stroke. Disability and Rehabilitation: Assistive Technology 11:2, pages 139-149.
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Articles from other publishers (22)

Khadijeh Moulaei, Kambiz Bahaadinbeigy, Ali Akbar Haghdoostd, Mansour Shahabi Nezhad & Abbas Sheikhtaheri. (2023) Overview of the role of robots in upper limb disabilities rehabilitation: a scoping review. Archives of Public Health 81:1.
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Sara Arlati, Noël Keijsers, Gabriele Paolini, Giancarlo Ferrigno & Marco Sacco. (2021) Kinematics of aimed movements in ecological immersive virtual reality: a comparative study with real world. Virtual Reality 26:3, pages 885-901.
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Khadijeh Moulaei, Abbas Sheikhtaheri, Mansour Shahabi Nezhad, AliAkbar Haghdoost, Mohammad Gheysari & Kambiz Bahaadinbeigy. (2022) Telerehabilitation for upper limb disabilities: a scoping review on functions, outcomes, and evaluation methods. Archives of Public Health 80:1.
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Chloë De Laet, Benoît Herman, Audrey Riga, Benoît Bihin, Maxime Regnier, Maria Leeuwerck, Jean-Marc Raymackers & Yves Vandermeeren. (2022) Bimanual motor skill learning after stroke: Combining robotics and anodal tDCS over the undamaged hemisphere: An exploratory study. Frontiers in Neurology 13.
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Ioannis Giannakopoulos, Panagiota Karanika, Charalambos Papaxanthis & Panagiotis Tsaklis. (2022) The Effects of Action Observation Therapy as a Rehabilitation Tool in Parkinson’s Disease Patients: A Systematic Review. International Journal of Environmental Research and Public Health 19:6, pages 3311.
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Jules J M Kraaijkamp, Eléonore F van Dam van Isselt, Anke Persoon, Anke Versluis, Niels H Chavannes & Wilco P Achterberg. (2021) eHealth in Geriatric Rehabilitation: Systematic Review of Effectiveness, Feasibility, and Usability. Journal of Medical Internet Research 23:8, pages e24015.
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Yo-Han Song & Hyun-Min Lee. (2021) Effect of Immersive Virtual Reality-Based Bilateral Arm Training in Patients with Chronic Stroke. Brain Sciences 11:8, pages 1032.
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Maral Yeganeh Doost, Benoît Herman, Adrien Denis, Julien Sapin, Daniel Galinski, Audrey Riga, Patrice Laloux, Benoît Bihin & Yves Vandermeeren. (2021) Bimanual motor skill learning and robotic assistance for chronic hemiparetic stroke: a randomized controlled trial. Neural Regeneration Research 16:8, pages 1566.
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Jiří Keller, Ivana Štětkářová, Vince Macri, Simone Kühn, Jakub Pětioký, Stefano Gualeni, С. Douglas Simmons, Sajay Arthanat & Paul Zilber. (2020) Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injury. Journal of NeuroEngineering and Rehabilitation 17:1.
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Zilin Wang, Minyan Liao, Qinbiao Li, Yanjie Zhang, Heshan Liu, Zhijun Fan & Lingguo Bu. (2020) Effects of three different rehabilitation games’ interaction on brain activation using functional near-infrared spectroscopy. Physiological Measurement 41:12, pages 125005.
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Won-Seok Kim, Sungmin Cho, Jeonghun Ku, Yuhee Kim, Kiwon Lee, Han-Jeong Hwang & Nam-Jong Paik. (2020) Clinical Application of Virtual Reality for Upper Limb Motor Rehabilitation in Stroke: Review of Technologies and Clinical Evidence. Journal of Clinical Medicine 9:10, pages 3369.
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Nina Rohrbach, Emily Chicklis & Danielle Elaine Levac. (2019) What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review. Journal of NeuroEngineering and Rehabilitation 16:1.
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Matthew H Foreman & Jack R Engsberg. (2019) A virtual reality tool for measuring and shaping trunk compensation for persons with stroke: Design and initial feasibility testing. Journal of Rehabilitation and Assistive Technologies Engineering 6, pages 205566831882367.
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Bo Sheng, Shane Xie, Lihua Tang, Chao Deng & Yanxin Zhang. (2019) An Industrial Robot-Based Rehabilitation System for Bilateral Exercises. IEEE Access 7, pages 151282-151294.
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Bor-Shing Lin, Jean-Lon Chen & Hsiu-Chi Hsu. (2018) Novel Upper-Limb Rehabilitation System Based on Attention Technology for Post-Stroke Patients: A Preliminary Study. IEEE Access 6, pages 2720-2731.
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Julio Plata-Bello. 2017. Neurological Physical Therapy. Neurological Physical Therapy.
Suhyun Lee, Yumi Kim & Byoung-Hee Lee. (2016) Effect of Virtual Reality-based Bilateral Upper Extremity Training on Upper Extremity Function after Stroke: A Randomized Controlled Clinical Trial. Occupational Therapy International 23:4, pages 357-368.
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Bor-Shing Lin, Hsiu-Chi Hsu, Gene Eu Jan & Jean-Lon Chen. (2016) An Interactive Upper-Limb Post-Stroke Rehabilitation System Integrating BCI-based Attention Monitoring and Virtual Reality Feedback. An Interactive Upper-Limb Post-Stroke Rehabilitation System Integrating BCI-based Attention Monitoring and Virtual Reality Feedback.
Angelique Slijper, Karin E Svensson, Per Backlund, Henrik Engström & Katharina Stibrant Sunnerhagen. (2014) Computer game-based upper extremity training in the home environment in stroke persons: a single subject design. Journal of NeuroEngineering and Rehabilitation 11:1.
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Kimberlee Jordan, Michael Sampson & Marcus King. (2014) Gravity-Supported Exercise With Computer Gaming Improves Arm Function in Chronic Stroke. Archives of Physical Medicine and Rehabilitation 95:8, pages 1484-1489.
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Anke I.R. KottinkGerdienke B. PrangeThijs KrabbenJohan S. RietmanJaap H. Buurke. (2014) Gaming and Conventional Exercises for Improvement of Arm Function After Stroke: A Randomized Controlled Pilot Study. Games for Health Journal 3:3, pages 184-191.
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Kihun Cho, Jaeho Yu & Jinhwa Jung. (2012) Effects of Virtual Reality-Based Rehabilitation on Upper Extremity Function and Visual Perception in Stroke Patients: a Randomized Control Trial. Journal of Physical Therapy Science 24:11, pages 1205-1208.
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