M. Pimentel-Ponce, R.P. Romero-Galisteo, R. Palomo-Carrión, E. Pinero-Pinto, J. Antonio Merchán-Baeza, M. Ruiz-Muñoz, J. Oliver-Pece & M. González-Sánchez. (2023) Gamification and neurological motor rehabilitation in children and adolescents: A systematic review. Neurología (English Edition).
Crossref
Winnie W. T. Lam & Kenneth N. K. Fong. (2022) The application of markerless motion capture (MMC) technology in rehabilitation programs: a systematic review and meta-analysis. Virtual Reality 27:4, pages 3363-3378.
Crossref
Pinar Tokgöz, Dirk Wähnert, Andreas Elsner, Thomas Schack, Miguel Angel Cienfuegos Tellez, Jens Conrad, Thomas Vordemvenne & Christoph Dockweiler. (2023) Virtual Reality for Upper Extremity Rehabilitation—A Prospective Pilot Study. Healthcare 11:10, pages 1498.
Crossref
Yi-Ting Hwang, Yu-Qian Tung, Chun-Shu Chen & Bor-Shing Lin. (2023) B-Spline Modeling of Inertial Measurements for Evaluating Stroke Rehabilitation Effectiveness. IEEE Transactions on Neural Systems and Rehabilitation Engineering 31, pages 4008-4016.
Crossref
Juan A. Juanes Méndez, Samuel Marcos-Pablos & Santiago González Izard. 2023. Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality. Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality
157
164
.
Alejandro Hernandez, Liudmila Bubyr, Philippe S Archambault, Johanne Higgins, Mindy F Levin & Dahlia Kairy. (2022) Virtual Reality–Based Rehabilitation as a Feasible and Engaging Tool for the Management of Chronic Poststroke Upper-Extremity Function Recovery: Randomized Controlled Trial. JMIR Serious Games 10:3, pages e37506.
Crossref
Khadijeh Moulaei, Abbas Sheikhtaheri, Mansour Shahabi Nezhad, AliAkbar Haghdoost, Mohammad Gheysari & Kambiz Bahaadinbeigy. (2022) Telerehabilitation for upper limb disabilities: a scoping review on functions, outcomes, and evaluation methods. Archives of Public Health 80:1.
Crossref
Cherry Kilbride, Daniel J M Scott, Tom Butcher, Meriel Norris, Alyson Warland, Nana Anokye, Elizabeth Cassidy, Karen Baker, Dimitrios A Athanasiou, Guillem Singla-Buxarrais, Alexander Nowicky & Jennifer Ryan. (2022) Safety, feasibility, acceptability and preliminary effects of the Neurofenix platform for Rehabilitation via HOMe Based gaming exercise for the Upper-limb post Stroke (RHOMBUS): results of a feasibility intervention study. BMJ Open 12:2, pages e052555.
Crossref
Shabir Ahmad, Faisal Mehmood, Faheem Khan & Taeg Keun Whangbo. (2022) Architecting Intelligent Smart Serious Games for Healthcare Applications: A Technical Perspective. Sensors 22:3, pages 810.
Crossref
Kuan Cha, Jinying Wang, Yan Li, Longbin Shen, Zhuoming Chen & Jinyi Long. (2021) A novel upper-limb tracking system in a virtual environment for stroke rehabilitation. Journal of NeuroEngineering and Rehabilitation 18:1.
Crossref
Monserrat Ríos-Hernández, Juan Manuel Jacinto-Villegas, Otniel Portillo-Rodríguez & Adriana Herlinda Vilchis-González. (2021) User-Centered Design and Evaluation of an Upper Limb Rehabilitation System with a Virtual Environment. Applied Sciences 11:20, pages 9500.
Crossref
Francisca Rosique, Fernando Losilla & Pedro J. Navarro. (2021) Applying Vision-Based Pose Estimation in a Telerehabilitation Application. Applied Sciences 11:19, pages 9132.
Crossref
Sarit Tresser, Tsvi Kuflik, Irina Levin & Patrice L. Weiss. (2021) Personalized rehabilitation for children with cerebral palsy. User Modeling and User-Adapted Interaction 31:4, pages 829-865.
Crossref
Juliana de Fatima Ovidio Araujo, Elvis Hernandes Ribeiro, Marcelo de Paiva Guimaraes, Jose Remo Ferreira Brega, Alexandre Fonseca Brandao & Diego Roberto Colombo Dias. (2021) Immersive Brain Puzzle: a virtual reality application aimed at the rehabilitation of post-stroke patients. Immersive Brain Puzzle: a virtual reality application aimed at the rehabilitation of post-stroke patients.
Elena Marques-Sule, Anna Arnal-Gómez, Gloria Buitrago-Jiménez, Luis Suso-Martí, Ferran Cuenca-Martínez & Gemma Victoria Espí-López. (2021) Effectiveness of Nintendo Wii and Physical Therapy in Functionality, Balance, and Daily Activities in Chronic Stroke Patients. Journal of the American Medical Directors Association 22:5, pages 1073-1080.
Crossref
M. Pimentel-Ponce, R.P. Romero-Galisteo, R. Palomo-Carrión, E. Pinero-Pinto, J.A. Merchán-Baeza, M. Ruiz-Muñoz, J. Oliver-Pece & M. González-Sánchez. (2021) Ludificación y neurorrehabilitación motora en niños y adolescentes: revisión sistemática. Neurología.
Crossref
Niamh Brady, Jeremy Lewis, Karen McCreesh, Beate Dejaco & Joseph G. McVeigh. (2022) Physiotherapist beliefs and perspectives on virtual reality–supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: a focus group study protocol. HRB Open Research 4, pages 40.
Crossref
Niamh Brady, Jeremy Lewis, Karen McCreesh, Beate Dejaco & Joseph G. McVeigh. (2021) Physiotherapist beliefs and perspectives on virtual reality–supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: a focus group study protocol. HRB Open Research 4, pages 40.
Crossref
Xuyang Wei, Yan Chen, Xueyu Jia, Yiting Chen & Longhan Xie. (2021) Muscle Activation Visualization System Using Adaptive Assessment and Forces-EMG Mapping. IEEE Access 9, pages 46374-46385.
Crossref
Elisavet Koutsiana, Ioannis Ladakis, Dimitris Fotopoulos, Achilleas Chytas, Vassilis Kilintzis & Ioanna Chouvarda. (2020) Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review. JMIR Serious Games 8:4, pages e19071.
Crossref
Atiqul Islam, Josiah Yang Qi, Mark Tee Kit Tsun & Lau Bee Theng. (2020) An Exploration of Motion Tracking and Gamification in Telerehabilitation for Stroke Survivors. An Exploration of Motion Tracking and Gamification in Telerehabilitation for Stroke Survivors.
Rita Pires Magalhães, Sara Rodrigues Barbeiro, Vanessa Taveira, Bruno Magalhães & Gustavo Ferreira. (2020) JOGOS USADOS NA REABILITAÇÃO APÓS ACIDENTE VASCULAR CEREBRAL: SCOPING REVIEW. Revista Portuguesa de Enfermagem de Reabilitação 3:1, pages 27-41.
Crossref
Andrew Hua, Nicole Johnson, Joshua Quinton, Pratik Chaudhary, David Buchner & Manuel E. Hernandez. (2020) Design of a Low-Cost, Wearable Device for Kinematic Analysis in Physical Therapy Settings. Methods of Information in Medicine 59:01, pages 041-047.
Crossref
Nina Rohrbach, Emily Chicklis & Danielle Elaine Levac. (2019) What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review. Journal of NeuroEngineering and Rehabilitation 16:1.
Crossref
Sarit Tresser, Tsvi Kuflik, Irina Levin & Patrice L. Tamar Weiss. (2019) Validation of a novel personalized therapeutic virtual gaming system. Validation of a novel personalized therapeutic virtual gaming system.
Shayne Lin, Jotvarinder Mann, Avril Mansfield, Rosalie H Wang, Jocelyn E Harris & Babak Taati. (2019) Investigating the feasibility and acceptability of real-time visual feedback in reducing compensatory motions during self-administered stroke rehabilitation exercises: A pilot study with chronic stroke survivors. Journal of Rehabilitation and Assistive Technologies Engineering 6, pages 205566831983163.
Crossref
Rachael Ballantyne & Paul M. Rea. 2019. Biomedical Visualisation. Biomedical Visualisation
117
147
.
Shabnam Sadeghi Esfahlani, Tommy Thompson, Ali Davod Parsa, Ian Brown & Silvia Cirstea. (2018) ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience. Heliyon 4:2, pages e00526.
Crossref
Bruno BonnechèreBruno Bonnechère. 2018. Serious Games in Physical Rehabilitation. Serious Games in Physical Rehabilitation
41
109
.
Qi Wang, Panos Markopoulos, Bin Yu, Wei Chen & Annick Timmermans. (2017) Interactive wearable systems for upper body rehabilitation: a systematic review. Journal of NeuroEngineering and Rehabilitation 14:1.
Crossref
Marylyn Alex, Chia-Yen Chen & Burkhard C. Wunsche. (2017) A review of sensor devices in stroke rehabilitation. A review of sensor devices in stroke rehabilitation.
E. I. Konstantinidis, A. S. Billis, I. Th. Paraskevopoulos & P. D. Bamidis. (2017) The interplay between IoT and serious games towards personalised healthcare. The interplay between IoT and serious games towards personalised healthcare.
Bernadette C Tobler-Ammann, Elif Surer, Eling D de Bruin, Marco Rabuffetti, N Alberto Borghese, Renato Mainetti, Michele Pirovano, Lia Wittwer & Ruud H Knols. (2017) Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study. JMIR Serious Games 5:3, pages e17.
Crossref
Philipp M. Keune, William R. Young, Ioannis T. Paraskevopoulos, Sascha Hansen, Jana Muenssinger, Patrick Oschmann & Roy Müller. (2017) Measuring standing balance in multiple sclerosis: Further progress towards an automatic and reliable method in clinical practice. Journal of the Neurological Sciences 379, pages 157-162.
Crossref
Shabnam Sadeghi Esfahlani & George Wilson. (2017) Development of rehabilitation system (RehabGame) through Monte-Carlo tree search algorithm using kinect and Myo sensor interface. Development of rehabilitation system (RehabGame) through Monte-Carlo tree search algorithm using kinect and Myo sensor interface.
Kübra Çekok & Tülay Tarsuslu Şimşek. (2016) İNME HASTALARINDA NİNTENDO Wİİ OYUNLARININ DENGE VE ÜST EKSTREMİTE FONKSİYONLARINA ETKİSİ. Türk Fizyoterapi ve Rehabilitasyon Dergisi 27:2, pages 61-61.
Crossref
Anne-Lise D. D'Angelo, Drew N. Rutherford, Rebecca D. Ray, Shlomi Laufer, Andrea Mason & Carla M. Pugh. (2016) Working volume: validity evidence for a motion-based metric of surgical efficiency. The American Journal of Surgery 211:2, pages 445-450.
Crossref