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Research Paper

Commercial gaming devices for stroke upper limb rehabilitation: a survey of current practice

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Pages 454-461 | Received 17 Oct 2014, Accepted 05 Jan 2015, Published online: 30 Jan 2015

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Mindy F. Levin & Marika Demers. (2021) Motor learning in neurological rehabilitation. Disability and Rehabilitation 43:24, pages 3445-3453.
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Alyson Warland, Ioannis Paraskevopoulos, Emmanuel Tsekleves, Jennifer Ryan, Alexander Nowicky, Josephine Griscti, Hannah Levings & Cherry Kilbride. (2019) The feasibility, acceptability and preliminary efficacy of a low-cost, virtual-reality based, upper-limb stroke rehabilitation device: a mixed methods study. Disability and Rehabilitation 41:18, pages 2119-2134.
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Rosalyn Stanton, Louise Ada, Catherine M. Dean & Elisabeth Preston. (2016) Effect of information feedback on training standing up following stroke: a pilot feasibility study. Topics in Stroke Rehabilitation 23:6, pages 413-419.
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Articles from other publishers (10)

Samuel Pouplin, Céline Bonnyaud, Sylvain Bouchigny, Christine Mégard, Lucie Bertholier, Rafik Goulamhoussen, Pierre Foulon, Djamel Bensmail, Frédéric Barbot & Nicolas Roche. (2023) Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study. Frontiers in Neurology 14.
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Michelle Broderick, Robert O'Shea, Louise Johnson, Sara Demain, Jane Burridge & Paul Bentley. (2023) EXAMINING USABILITY, ACCEPTABILITY AND ADOPTION OF A SELF-DIRECTED, TECHNOLOGY-BASED INTERVENTION FOR UPPER LIMB REHABILITATION AMONGST STROKE SURVIVORS: A FEASIBILITY STUDY (Preprint). JMIR Rehabilitation and Assistive Technologies.
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Rachel C. Stockley & Danielle L. Christian. (2022) A focus group study of therapists’ views on using a novel neuroanimation virtual reality game to deliver intensive upper-limb rehabilitation early after stroke. Archives of Physiotherapy 12:1.
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Christine Mégard, Sylvain Bouchigny, Samuel Pouplin, Céline Bonnyaud, Lucie Bertholier, Rafik Goulamhoussen, Pierre Foulon, Nicolas Roche & Frédéric Barbot. 2022. Smart Multimedia. Smart Multimedia 261 271 .
Michelle Broderick, Leeza Almedom, Etienne Burdet, Jane Burridge & Paul Bentley. (2021) Self-Directed Exergaming for Stroke Upper Limb Impairment Increases Exercise Dose Compared to Standard Care. Neurorehabilitation and Neural Repair 35:11, pages 974-985.
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Quan-cheng Peng, Ling Yin & Yi Cao. (2021) Effectiveness of Virtual Reality in the Rehabilitation of Motor Function of Patients With Subacute Stroke: A Meta-Analysis. Frontiers in Neurology 12.
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Ovidiu Filip, Andrea Deaconescu & Tudor Deaconescu. (2021) Mechanical Design of a Bioinspired Compliant Robotic Wrist Rehabilitation Equipment. Applied Sciences 11:3, pages 1246.
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Edwin Pruna, Ivón Escobar, Javier Montaluisa, Marco Pilatásig, Luis Mena, Paulina Zumbana, Accel Guamán & Eddie D. Galarza. 2017. Recent Advances in Information Systems and Technologies. Recent Advances in Information Systems and Technologies 657 663 .
Jeffrey Laut, Maurizio Porfiri & Preeti Raghavan. (2016) The Present and Future of Robotic Technology in Rehabilitation. Current Physical Medicine and Rehabilitation Reports 4:4, pages 312-319.
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Michael J. Fu, Jayme S. Knutson & John Chae. (2015) Stroke Rehabilitation Using Virtual Environments. Physical Medicine and Rehabilitation Clinics of North America 26:4, pages 747-757.
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