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Review Article

A scoping review of video gaming in rehabilitation

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Pages 445-453 | Received 05 Dec 2014, Accepted 11 Mar 2015, Published online: 27 Mar 2015

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Drew H. Redepenning, Sara A. Huss & Shivaali Maddali. (2023) Influence of adaptive video gaming on quality of life and social relationships. Assistive Technology 35:4, pages 339-346.
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Alyson Warland, Ioannis Paraskevopoulos, Emmanuel Tsekleves, Jennifer Ryan, Alexander Nowicky, Josephine Griscti, Hannah Levings & Cherry Kilbride. (2019) The feasibility, acceptability and preliminary efficacy of a low-cost, virtual-reality based, upper-limb stroke rehabilitation device: a mixed methods study. Disability and Rehabilitation 41:18, pages 2119-2134.
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Giorgia Lupinacci, Gianluca Gatti, Corrado Melegari & Saverio Fontana. (2018) Interactive design of patient-oriented video-games for rehabilitation: concept and application. Disability and Rehabilitation: Assistive Technology 13:3, pages 234-244.
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Articles from other publishers (18)

Xi Chen, Lina Wu, Hui Feng, Hongting Ning, Shuang Wu, Mingyue Hu, Dian Jiang, Yifei Chen, Yu Jiang & Xin Liu. (2023) Comparison of Exergames Versus Conventional Exercises on the Health Benefits of Older Adults: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 11, pages e42374.
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Miia M. Jansson & Jonna Koivisto. (2023) Effectiveness of Game-Based Solutions in Patients with Total Hip and Knee Arthroplasty: A Systematic Review of Randomized Controlled Trials. Games for Health Journal 12:1, pages 25-33.
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Andrea Tacchino, Michela Ponzio, Paolo Confalonieri, Letizia Leocani, Matilde Inglese, Diego Centonze, Eleonora Cocco, Paolo Gallo, Damiano Paolicelli, Marco Rovaris, Loredana Sabattini, Gioacchino Tedeschi, Luca Prosperini, Francesco Patti, Placido Bramanti, Elisabetta Pedrazzoli, Mario Alberto Battaglia & Giampaolo Brichetto. (2022) MS-FIT, an interactive Kinect-based Multiple Sclerosis Fitness Intervention Training with Pilates exercises: Development and Usability study. (Preprint). JMIR Serious Games.
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Lucia Cugusi, Luca Prosperini & Gioia Mura. (2020) Exergaming for Quality of Life in Persons Living with Chronic Diseases: A Systematic Review and Meta‐analysis. PM&R 13:7, pages 756-780.
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Antonino Naro & Rocco Salvatore Calabrò. (2021) What Do We Know about The Use of Virtual Reality in the Rehabilitation Field? A Brief Overview. Electronics 10:9, pages 1042.
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Maricarmen Almarcha, Natàlia Balagué & Carlota Torrents. (2021) Healthy Teleworking: Towards Personalized Exercise Recommendations. Sustainability 13:6, pages 3192.
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Afonso Rodrigues Gonçalves, John Edison Muñoz, Élvio Rúbio Gouveia, Mónica da Silva Cameirão & Sergi Bermúdez i Badia. (2019) Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults. The Visual Computer 37:1, pages 19-30.
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Rame Hulaj, Markus B. T. Nyström, Daniel E. Sörman, Christian Backlund, Sebastian Röhlcke & Bert Jonsson. (2020) A Motivational Model Explaining Performance in Video Games. Frontiers in Psychology 11.
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Gordana Dermody, Lisa Whitehead, Graham Wilson & Courtney Glass. (2020) The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review. Journal of Medical Internet Research 22:6, pages e17331.
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Elisa Ogawa, Haikun Huang, Lap-Fai Yu & Tongjian You. (2019) Physiological responses and enjoyment of Kinect-based exergames in older adults at risk for falls: A feasibility study. Technology and Health Care 27:4, pages 353-362.
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Joshua Simmich, Anthony J Deacon & Trevor G Russell. (2019) Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis. JMIR Serious Games 7:1, pages e10116.
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Bita Imam, William C Miller, Heather C Finlayson, Janice J Eng & Tal Jarus. (2018) A clinical survey about commercial games in lower limb prosthetic rehabilitation. Prosthetics & Orthotics International 42:3, pages 311-317.
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Filipe Lourenco, Octavian Postolache & Gabriela Postolache. (2018) Tailored virtual reality and mobile application for motor rehabilitation. Tailored virtual reality and mobile application for motor rehabilitation.
John-Ross Rizzo, Peter Thai, Edward J. Li, Terence Tung, Todd E. Hudson, Joseph Herrera & Preeti Raghavan. (2017) Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Annals of Physical and Rehabilitation Medicine 60:6, pages 363-370.
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Ather Nawaz, Nina Skjæret, Jorunn Lægdheim Helbostad, Beatrix Vereijken, Elisabeth Boulton & Dag Svanaes. (2016) Usability and acceptability of balance exergames in older adults: A scoping review. Health Informatics Journal 22:4, pages 911-931.
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Jeffrey Laut, Maurizio Porfiri & Preeti Raghavan. (2016) The Present and Future of Robotic Technology in Rehabilitation. Current Physical Medicine and Rehabilitation Reports 4:4, pages 312-319.
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Markus Wirz & Rüdiger Rupp. 2016. Neurorehabilitation Technology. Neurorehabilitation Technology 141 160 .
Dale M. Harris, Timo Rantalainen, Makii Muthalib, Liam Johnson & Wei-Peng Teo. (2015) Exergaming as a Viable Therapeutic Tool to Improve Static and Dynamic Balance among Older Adults and People with Idiopathic Parkinson’s Disease: A Systematic Review and Meta-Analysis. Frontiers in Aging Neuroscience 7.
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