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Case Study

A real time biofeedback using Kinect and Wii to improve gait for post-total knee replacement rehabilitation: a case study report

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Pages 251-262 | Received 26 Jun 2015, Accepted 04 Aug 2015, Published online: 04 Sep 2015

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Giorgia Lupinacci, Gianluca Gatti, Corrado Melegari & Saverio Fontana. (2018) Interactive design of patient-oriented video-games for rehabilitation: concept and application. Disability and Rehabilitation: Assistive Technology 13:3, pages 234-244.
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Pei-Ling Lin, Lee-Fen Yu, Shu-Fen Kuo, Xin-Miao Wang, Liang-Hsuan Lu & Chueh-Ho Lin. (2022) Effects of computer-aided rowing exercise systems on improving muscle strength and function in older adults with mild knee osteoarthritis: a randomized controlled clinical trial. BMC Geriatrics 22:1.
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Kulbhushan Chand & Arun Khosla. (2022) BioNES: A plug-and-play MATLAB-based tool to use NES games for multimodal biofeedback. SoftwareX 19, pages 101184.
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An Bin Cho, Karen Otte, Irina Baskow, Felicitas Ehlen, Tolou Maslahati, Sebastian Mansow-Model, Tanja Schmitz-Hübsch, Behnoush Behnia & Stefan Roepke. (2022) Motor signature of autism spectrum disorder in adults without intellectual impairment. Scientific Reports 12:1.
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Jonathan Zavala-González, Diego Martínez & Héctor Gutiérrez-Espinoza. (2022) Effectiveness of adding virtual reality to physiotherapeutic treatment in patients with total hip arthroplasty. A randomized controlled trial. Clinical Rehabilitation 36:5, pages 660-668.
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Kulbhushan Chand & Arun Khosla. (2022) Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation. International Journal of Gaming and Computer-Mediated Simulations 14:1, pages 1-23.
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Cihan Caner AKSOY, İsmail SARACOGLU, Emrah AFSAR, Betül TAŞPINAR & Ferruh TASPİNAR. (2021) The Effectiveness of Nintendo Wii ® Exercises in Rehabilitation Following Knee Surgery: A Systematic Review and Meta-analysisNintendo Wii ® Egzersizlerinin Diz Cerrahileri Sonrası Etkinliği: Sistematik İnceleme ve Meta-analiz. Izmir Democracy University Health Sciences Journal 4:3, pages 267-284.
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M.J. Booij, J. Harlaar, B.J. van Royen, P.A. Nolte, D. Haverkamp & J.C. van den Noort. (2021) Limited knee extension during gait after total knee arthroplasty is related to a low Oxford Knee Score. The Knee 33, pages 176-184.
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Jules J M Kraaijkamp, Eléonore F van Dam van Isselt, Anke Persoon, Anke Versluis, Niels H Chavannes & Wilco P Achterberg. (2021) eHealth in Geriatric Rehabilitation: Systematic Review of Effectiveness, Feasibility, and Usability. Journal of Medical Internet Research 23:8, pages e24015.
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Joel Marouvo, Filipa Sousa, Orlando Fernandes, Maria António Castro & Szczepan Paszkiel. (2021) Gait Kinematics Analysis of Flatfoot Adults. Applied Sciences 11:15, pages 7077.
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Joel Marouvo, Maria António Castro, Carlos Santos & Filipa Sousa. (2021) Correlation between Different Methods to Diagnose Foot Posture Condition. J 4:3, pages 233-243.
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Kristen Renner & Robin Queen. (2021) Detection of age and gender differences in walking using mobile wearable sensors. Gait & Posture 87, pages 59-64.
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Jereme B. Outerleys, Michael J. Dunbar, Glen Richardson, Cheryl L. Hubley-Kozey & Janie L. Astephen Wilson. (2021) Quantifying Achievable Levels of Improvement in Knee Joint Biomechanics During Gait After Total Knee Arthroplasty Relative to Osteoarthritis Severity. Journal of Applied Biomechanics 37:2, pages 130-138.
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Šaša StanisavljevićS.S. & Goran NedovićM.M.. (2021) Implementation of virtual reality based treatment of motor disorders in children with cerebral palsy. Specijalna edukacija i rehabilitacija 20:2, pages 109-126.
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Xia Wang, David J Hunter, Sarah Robbins, Sarah Capistrano, Vicky Duong, Luciano Melo, Anthony Harris & Manuela Ferreira. (2021) Participatory health through behavioural engagement and disruptive digital technology for postoperative rehabilitation: protocol of the PATHway trial. BMJ Open 11:1, pages e041328.
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D. Martínez & J. Zavala. (2020) Resultados funcionales al añadir la Microsoft Kinect® en la rehabilitación fisioterapéutica de sujetos con artroplastia total de rodilla. Fisioterapia 42:6, pages 295-300.
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J. Zavala, D. Martínez & H. Gutiérrez. (2019) Efectos de la realidad virtual adicionada a un entrenamiento fisioterapéutico en pacientes con artroplastia total de rodilla. Fisioterapia 41:6, pages 322-328.
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Ho-Suk Choi & Won-Seob Shin. (2019) Effects of game-based balance training with constraint-induced movement therapy on lower extremity function and balance confidence levels in women with total knee replacement. Physical Therapy Rehabilitation Science 8:1, pages 8-14.
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Philip BrightKaren Hambly. (2018) What Is the Proportion of Studies Reporting Patient and Practitioner Satisfaction with Software Support Tools Used in the Management of Knee Pain and Is This Related to Sample Size, Effect Size, and Journal Impact Factor?. Telemedicine and e-Health 24:8, pages 562-576.
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Eric Anson, Lei Ma, Tippawan Meetam, Elizabeth Thompson, Roshita Rathore, Victoria Dean & John Jeka. (2018) Trunk motion visual feedback during walking improves dynamic balance in older adults: Assessor blinded randomized controlled trial. Gait & Posture 62, pages 342-348.
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Zeynep Bahadir Ağce, Adnan Kara & Baris Gulenc. 2018. Proprioception in Orthopaedics, Sports Medicine and Rehabilitation. Proprioception in Orthopaedics, Sports Medicine and Rehabilitation 25 31 .

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