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Original Articles

Wii-habilitation as balance therapy for children with acquired brain injury

, , , &
Pages 1-15 | Received 12 Oct 2012, Accepted 12 Oct 2012, Published online: 11 Dec 2012

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (3)

Alison Perkins, Fergus Gracey, Gemma Kelly & Jenny Jim. (2022) A new model to guide identity-focused multidisciplinary rehabilitation for children and young people following acquired brain injury: I-FoRM. Neuropsychological Rehabilitation 32:8, pages 1928-1969.
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Jenna Tucker, Ilana Beitscher, Thomas A. Koc Jr.Gabriella Fama, Jinal Patel & Hannah Friedman. (2021) Creative therapeutic interventions for clinicians to promote physical activity in older adults with a history of brain injury: a viewpoint. Physical Therapy Reviews 26:1, pages 19-24.
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Articles from other publishers (20)

Benoit Bossavit & Inmaculada Arnedillo-Sánchez. (2023) Motion-based technology to support motor skills screening in developing children: A scoping review. Computer Methods and Programs in Biomedicine 240, pages 107715.
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Hayato Sakamoto, Daijo Shiratsuchi & Hyuma Makizako. (2023) Effectiveness of Wii<sup>Ⓡ</sup>-based rehabilitation in Patients with Brain Tumors:脳腫瘍患者に対するWii<sup>Ⓡ</sup>の介入効果. Journal of allied health sciences 14:1, pages 45-52.
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Xuecheng Li, Jiafu HuangZhaowei Kong, Fenghua SunCindy H.P. SitChunxiao Li. (2023) Effects of Virtual Reality-Based Exercise on Physical Fitness in People with Intellectual Disability: A Systematic Review of Randomized Controlled Trials. Games for Health Journal 12:2, pages 89-99.
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Merve YILMAZ MENEK & Devrim TARAKCI. (2022) KALÇA ÇEVRESİ KAS KUVVETİ DENGE VE FONKSİYONU ETKİLER Mİ?Does The Hip Muscle Strength Affect Balance And Function?. Sağlık Akademisi Kastamonu 7:1, pages 100-111.
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Jiabin ShenSarah JohnsonCheng ChenHenry Xiang. (2018) Virtual Reality for Pediatric Traumatic Brain Injury Rehabilitation: A Systematic Review. American Journal of Lifestyle Medicine 14:1, pages 6-15.
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Fabiana R. S. de M. Cavalcanti, Silvia R. M. da S. Boschi, Cecilia Muffo, Alessandro P. da Silva, Terigi A. Scardovelli & Silvia C. Martini. 2020. VIII Latin American Conference on Biomedical Engineering and XLII National Conference on Biomedical Engineering. VIII Latin American Conference on Biomedical Engineering and XLII National Conference on Biomedical Engineering 1153 1161 .
Bhanu Sharma & Brian W. Timmons. (2019) Pediatric Traumatic Brain Injury and Exercise Medicine: A Narrative Review. Pediatric Exercise Science 31:4, pages 393-400.
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Andrea Burini. (2019) La pedana Wii Nintendo: supporto domiciliare nella riabilitazione dei disturbi dell’equilibrio. Journal of Advanced Health Care.
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Desiderio Cano PorrasPetra SiemonsmaRivka InzelbergGabriel ZeiligMeir Plotnik. (2018) Advantages of virtual reality in the rehabilitation of balance and gait. Neurology 90:22, pages 1017-1025.
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Robbin Hickman, Lisa Popescu, Robert Manzanares, Brendan Morris, Szu-Ping Lee & Janet S Dufek. (2017) Use of active video gaming in children with neuromotor dysfunction: a systematic review. Developmental Medicine & Child Neurology 59:9, pages 903-911.
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V. Silva, C. Campos, A. Sá, M. Cavadas, J. Pinto, P. Simões, S. Machado, E. Murillo-Rodríguez & N. Barbosa-Rocha. (2017) Wii-based exercise program to improve physical fitness, motor proficiency and functional mobility in adults with Down syndrome. Journal of Intellectual Disability Research 61:8, pages 755-765.
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Emmah Baque, Lee Barber, Leanne Sakzewski & Roslyn N Boyd. (2016) Randomized controlled trial of web-based multimodal therapy for children with acquired brain injury to improve gross motor capacity and performance. Clinical Rehabilitation 31:6, pages 722-732.
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Soo Ji Kim, Yoon-Kyum Shin, Ga Eul Yoo, Hyun Ju Chong & Sung-Rae Cho. (2016) Changes in gait patterns induced by rhythmic auditory stimulation for adolescents with acquired brain injury. Annals of the New York Academy of Sciences 1385:1, pages 53-62.
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M.P. Yagüe Sebastián, M.M. Yagüe Sebastián, A. Lekuona Amiano & M.C. Sanz Rubio. (2016) Los videojuegos en el tratamiento fisioterápico de la parálisis cerebral. Fisioterapia 38:6, pages 295-302.
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Roslyn N. Boyd, Emmah Baque, Adina Piovesana, Stephanie Ross, Jenny Ziviani, Leanne Sakzewski, Lee Barber, Owen Lloyd, Lynne McKinlay, Koa Whittingham, Anthony C. Smith, Stephen Rose, Simona Fiori, Ross Cunnington, Robert Ware, Melinda Lewis, Tracy A. Comans & Paul A. Scuffham. (2015) Mitii™ ABI: study protocol of a randomised controlled trial of a web-based multi-modal training program for children and adolescents with an Acquired Brain Injury (ABI). BMC Neurology 15:1.
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Tulio H. Costa, Nayron M. Soares, Wasington A. Reis & Frederico M. Bublitz. (2015) A systematic review on the usage of games for healthcare. A systematic review on the usage of games for healthcare.
H. Lynn Horne-Moyer, Brian H. Moyer, Drew C. Messer & Elizabeth S. Messer. (2014) The Use of Electronic Games in Therapy: a Review with Clinical Implications. Current Psychiatry Reports 16:12.
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Patrice L. Weiss, Rachel Kizony, Uri Feintuch, Debbie Rand & Noomi Katz. 2014. Textbook of Neural Repair and Rehabilitation. Textbook of Neural Repair and Rehabilitation 198 218 .
. 2014. Textbook of Neural Repair and Rehabilitation. Textbook of Neural Repair and Rehabilitation 95 260 .
Linda E. Krach, Nanette Aldahondo, Angela Sinner & Susan Quigley. (2013) Current concepts in the rehabilitation of pediatric traumatic brain injury. Current Physical Medicine and Rehabilitation Reports 1:2, pages 57-64.
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