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Research Article

NeuroGame Therapy to improve wrist control in children with cerebral palsy: A case series

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Pages 398-409 | Received 22 Nov 2012, Accepted 12 Jan 2013, Published online: 25 Apr 2013

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Matteo Bertucco, Mauro Nardon, Nicole Mueske, Sukhveer Sandhu, Susan A. Rethlefsen, Tishya A.L. Wren & Terence D. Sanger. (2023) The Effects of Prolonged Vibrotactile EMG-Based Biofeedback on Ankle Joint Range of Motion During Gait in Children with Spastic Cerebral Palsy: A Case Series. Physical & Occupational Therapy In Pediatrics 43:3, pages 351-366.
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A. MacIntosh, N. Vignais, V. Vigneron, L. Fay, A Musielak, E. Desailly & E. Biddiss. (2022) The design and evaluation of electromyography and inertial biofeedback in hand motor therapy gaming. Assistive Technology 34:2, pages 213-221.
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Elaine Biddiss, Daniela Chan-Viquez, Stephanie T. Cheung & Gillian King. (2021) Engaging children with cerebral palsy in interactive computer play-based motor therapies: theoretical perspectives. Disability and Rehabilitation 43:1, pages 133-147.
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Alexander MacIntosh, Emily Lam, Vincent Vigneron, Nicolas Vignais & Elaine Biddiss. (2019) Biofeedback interventions for individuals with cerebral palsy: a systematic review. Disability and Rehabilitation 41:20, pages 2369-2391.
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Articles from other publishers (22)

Kayley Crebbin, Tiffany GrisbrookCatherine ElliottAshleigh Thornton. (2023) The Use of Serious Gaming to Improve Sensorimotor Function and Motivation in People with Cerebral Palsy: A Systematic Review. Games for Health Journal 12:3, pages 169-197.
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Eline Flux, Lynn Bar-On, Annemieke I. Buizer, Jaap Harlaar & Marjolein M. van der Krogt. (2023) Electromyographic biofeedback-driven gaming to alter calf muscle activation during gait in children with spastic cerebral palsy. Gait & Posture 102, pages 10-17.
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Wardah Hussain Malick, Rizwana ButtWaqar Ahmed AwanMuhammad AshfaqQamar Mahmood. (2022) Effects of Augmented Reality Intervention on the Range of Motion and Muscle Strength of Upper Extremity in Children with Spastic Hemiplegic Cerebral Palsy: A Randomized Clinical Trial. Games for Health Journal 11:3, pages 168-176.
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Annina Fahr, Andrina Kläy, Larissa S. Coka & Hubertus J. A. van Hedel. (2021) Game-based training of selective voluntary motor control in children and youth with upper motor neuron lesions: protocol for a multiple baseline design study. BMC Pediatrics 21:1.
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Annina Fahr, Andrina Kläy, Jeffrey W Keller & Hubertus J A van Hedel. (2021) An Interactive Computer Game for Improving Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Development and Preliminary Feasibility Study. JMIR Serious Games 9:3, pages e26028.
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Marika Demers, Karen Fung, Sandeep K Subramanian, Martin Lemay & Maxime T Robert. (2021) Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review. JMIR Serious Games 9:2, pages e23822.
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Alexander Macintosh, Nicolas Vignais, Eric Desailly, Elaine Biddiss & Vincent Vigneron. (2021) A Classification and Calibration Procedure for Gesture Specific Home-Based Therapy Exercise in Young People With Cerebral Palsy. IEEE Transactions on Neural Systems and Rehabilitation Engineering 29, pages 144-155.
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Annina Fahr, Jeffrey W. Keller & Hubertus J. A. van Hedel. (2020) A Systematic Review of Training Methods That May Improve Selective Voluntary Motor Control in Children With Spastic Cerebral Palsy. Frontiers in Neurology 11.
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Alexander MacIntosh, Eric Desailly, Nicolas Vignais, Vincent Vigneron & Elaine Biddiss. (2020) A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study. PLOS ONE 15:6, pages e0234767.
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Torey Gilbertson, Lin-Ya Hsu, Sarah Westcott McCoy & Margaret E. O’Neil. 2020. Cerebral Palsy. Cerebral Palsy 2917 2945 .
Jeffrey W. Keller, Julia Balzer, Annina Fahr, Jan Lieber, Urs Keller & Hubertus J. A. van Hedel. (2019) First validation of a novel assessgame quantifying selective voluntary motor control in children with upper motor neuron lesions. Scientific Reports 9:1.
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Torey Gilbertson, Lin-Ya Hsu, Sarah Westcott McCoy & Margaret E. O’Neil. 2019. Cerebral Palsy. Cerebral Palsy 1 29 .
Daniel Perez-Marcos. (2018) Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation. Journal of NeuroEngineering and Rehabilitation 15:1.
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Alexander MacIntosh, Nicolas Vignais & Elaine Biddiss. (2017) Biofeedback interventions for people with cerebral palsy: a systematic review protocol. Systematic Reviews 6:1.
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Pooya Soltani, Pedro Figueiredo, Ricardo J. Fernandes & João Paulo Vilas-Boas. (2017) Muscle activation behavior in a swimming exergame: Differences by experience and gaming velocity. Physiology & Behavior 181, pages 23-28.
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Julia Balzer, Marietta L van der Linden, Thomas H Mercer & Hubertus J A van Hedel. (2017) Selective voluntary motor control measures of the lower extremity in children with upper motor neuron lesions: a systematic review. Developmental Medicine & Child Neurology 59:7, pages 699-705.
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Judith E. Deutsch & Sarah Westcott McCoy. (2017) Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation. Pediatric Physical Therapy 29, pages S23-S36.
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Anuprita Kanitkar, Tony Szturm, Sanjay Parmar, Dorcas BC Gandhi, Gina Ruth Rempel, Gayle Restall, Monika Sharma, Amitesh Narayan, Jeyaraj Pandian, Nilashri Naik, Ravi R Savadatti & Mahesh Appasaheb Kamate. (2017) The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial. JMIR Research Protocols 6:5, pages e93.
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Corinna N. Gerber, Bettina Kunz & Hubertus J. A. van Hedel. (2016) Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. Journal of NeuroEngineering and Rehabilitation 13:1.
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Yi Su, Sudhamayee Routhu, Cemanur Aydinalp, Kee Moon & Yusuf Ozturk. (2015) Low Power Spinal Motion and Muscle Activity Monitor. Low Power Spinal Motion and Muscle Activity Monitor.
Yi Su, Sudhamayee Routhu, Cemanur Aydinalp, Kee Moon & Yusuf Ozturk. (2014) Low Power Spinal Motion and Muscle Activity Monitor. Low Power Spinal Motion and Muscle Activity Monitor.
Yu-ping Chen, Shih-Yu Lee & Ayanna M. Howard. (2014) Effect of Virtual Reality on Upper Extremity Function in Children With Cerebral Palsy. Pediatric Physical Therapy 26:3, pages 289-300.
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