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Original Article

Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms

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Pages 263-275 | Received 10 Feb 2015, Accepted 05 May 2015, Published online: 14 Jun 2015

Figures & data

Table I. Descriptive statistics for the sample of adolescents aged 13 to 18 years.

Table II. Spearman’s rho correlations between study variables.

Table III. Multivariate binary logistic regression analyses of gaming time and motives to play in relation to depressive, musculoskeletal, and psychosomatic symptoms.

Table IV. Binary logistic regression analyses for the motives for playing combined with gaming time on weekdays in relation to depressive, musculoskeletal, and psychosomatic symptoms. The three different motives for playing models are presented in three separate analyses.

Table V. Binary logistic regression analyses for the motives for playing combined with gaming time on weekends in relation to depressive, musculoskeletal, and psychosomatic symptoms. The three different motives for playing models are presented in three separate analyses.