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What Do We Collect?

Collecting Virtual and Augmented Reality in the Twenty-First Century Library

, &
Pages 277-295 | Published online: 21 Mar 2019
 

Abstract

In this paper, we discuss possible pedagogical applications for virtual and augmented reality (VR and AR), within a humanities/social sciences curriculum, articulating a critical need for academic libraries to collect and curate 3D objects. We contend that building infrastructure is critical to keep pace with innovative pedagogies and scholarship. We offer theoretical avenues for libraries to build a repository 3D object files to be used in VR and AR tools and sketch some anticipated challenges. To build an infrastructure to support VR/AR collections, we have collaborated with College of Liberal Arts to pilot a program in which Libraries and CLA faculty work together to bring VR/AR into liberal arts curricula.

Notes

1 Qtd in Emily Jane Fox, “Director Chris Milk Wants to Be Virtual Reality’s First Auteur.” Vanity Fair (Dec. 2015). Retrieved from www.vanityfair.com.

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