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Research Article

Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

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Pages 15-21 | Received 07 Oct 2010, Accepted 16 Oct 2010, Published online: 17 Jan 2011
 

Abstract

Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP).

Methods: Fourteen children with CP, 6–16 years old, practiced with the EyeToy for PlayStation2® in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries.

Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor performance improved, but there were both floor and ceiling effects. The two additional motor tests showed only non-significant progress.

Conclusion: It is highly feasible to use motion interactive games in home rehabilitation for children with CP. Specific motor effects need to be further explored.

Objetivo: explorar la viabilidad del uso de juegos interactivos de bajo costo como programa de casa para promover el movimiento en niños con parálisis cerebral.

Método: Catorce niños con parálisis cerebral, entre 6 y 16 años practicaron con juegos del eye-toys para PlayStation ® 2 en sus hogares durante 4 semanas. Los resultados fueron medidos mediante monitores de actividad física. Se empleo la batería de evaluación de movimiento para niños-2 (mABC-2), test de competencia motora Bruininks-Oseretsky (subprueba 5:6), la prueba de caminata de 1 minuto y los juegos diarios.

Resultados: la motivación para la práctica y el cumplimiento del programa fueron muy altos. La actividad física de los niños se incremento durante la intervención y la supervisión del programa era posible aunque la pérdida de datos pudo haber sido una limitante. Según la mABC-2 el rendimiento motor de los niños mejoró, pero había tanto efectos favorables como limitados. Las pruebas motoras adicionales no mostraron una diferencia significativa.

Conclusión: El uso de juegos de movimiento interactivo como programa de casa para niños con parálisis cerebral puede ser factible, aunque los efectos motores específicos requieren de mas estudios.

Palabras clave: rehabilitación, realidad virtual, motivación infantil, control motor, gasto energético

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