3,223
Views
0
CrossRef citations to date
0
Altmetric
Research Article

Gamification in medical education: identifying and prioritizing key elements through Delphi method

, , & ORCID Icon
Article: 2302231 | Received 10 Oct 2023, Accepted 02 Jan 2024, Published online: 09 Jan 2024

References

  • Deterding S, Sicart M, Nacke L, et al. Using game-design elements in non-gaming contexts. CHI Conference on Human Factors in Computing Systems; 2011 May 7–12; Vancouver, BC, Canada. 2011. p. 2425–13. doi: 10.1145/1979742.1979575
  • Yunyongying PG. Gamification: implications for curricular design. J Grad Med Educ. 2014;6(3):410–412. doi: 10.4300/JGME-D-13-00406.1
  • Kapp KM. The gamification of learning and instruction: game-based methods and strategies for training and education. Hoboken, NJ, USA: John Wiley & Sons; 2012.
  • Deterding S, Dixon D, Khaled R, et al., editors. From game design elements to gamefulness: defining“gamification”. Proceedings of the the 15th international academic MindTrek conference: Envisioning future media environments; 2011 Sep 28–30; Tampere, Finland. 2011.
  • Huotari K, Hamari J, editors. Defining gamification: a service marketing perspective. Proceedings of the the 16th international academic MindTrek conference; 2012 Oct 3–5; Tampere, Finland. 2012.
  • Jakubowski M, editor. Gamification in business and education–project of gamified course for university students. Proceedings of the the Annual ABSEL conference on Developments in Business Simulation and Experiential Learning; 2014 Mar 19–21; Florida, USA. 2014.
  • Ribeiro LA, da Silva TL, Mussi AQ. Gamification: a methodology to motivate engagement and participation in a higher education environment. Inter J of Education and Res. 2018;6:249–264.
  • Landers RN, Auer EM, Helms A, et al. Gamification of adult learning: gamifying employee training and development. In: Landers RN, editor. The Cambridge handbook of technology and employee behavior. New York, NY: Cambridge University Press; 2019. p. 271–295.
  • Hamari J. Do badges increase user activity? A field experiment on the effects of gamification. Comput Hum Behav. 2017;71:469–478. doi: 10.1016/j.chb.2015.03.036
  • Sørensen BM, Spoelstra S. Play at work: continuation, intervention and usurpation. Organization. 2012;19(1):81–97. doi: 10.1177/1350508411407369
  • Furdu I, Tomozei C, Kose U. Pros and cons gamification and gaming in classroom. arXiv Preprint arXiv: 170809337. 2017. [cited 2021 Dec 20].
  • Perryer C, Celestine NA, Scott-Ladd B, et al. Enhancing workplace motivation through gamification: transferrable lessons from pedagogy. Int J Manag Educ. 2016;14(3):327–335. doi: 10.1016/j.ijme.2016.07.001
  • Landers RN, Bauer KN, Callan RC. Gamification of task performance with leaderboards: a goal setting experiment. Comput Hum Behav. 2017;71:508–515. doi: 10.1016/j.chb.2015.08.008
  • Nordin AI, Denisova A, Cairns P, editors Too many questionnaires: measuring player experience whilst playing digital games. Proceedings of the The Seventh York Doctoral Symposium on Computer Science and Electronics; York, UK, 2014.
  • Dicheva D, Dichev C, Agre G, et al. Gamification in education: a systematic mapping study. J Educ Technol Soc. 2015;18:75–88.
  • Landers RN. Developing a theory of gamified learning: linking serious games and gamification of learning. Simulation & Gaming. 2014;45(6):752–768. doi: 10.1177/1046878114563660
  • Stanculescu LC, Bozzon A, Sips R-J, et al., editors. Work and play: An experiment in enterprise gamification. Proceedings of the 19th ACM conference on Computer-Supported Cooperative Work & Social Computing; San Francisco, California, USA. 2016.
  • Lai AKH, Noor Azhar AMB, Bustam AB, et al. A comparison between the effectiveness of a gamified approach with the conventional approach in point-of-care ultrasonographic training. BMC Med Educ. 2020;20(1):263. doi: 10.1186/s12909-020-02173-7
  • Nevin CR, Westfall AO, Rodriguez JM, et al. Gamification as a tool for enhancing graduate medical education. Postgrad Med J. 2014;90(1070):685–693. doi: 10.1136/postgradmedj-2013-132486
  • MacKinnon R, Stoeter R, Doherty C, et al. Self-motivated learning with gamification improves infant CPR performance, a randomised controlled trial. BMJ STEL. 2015;1(3):71–76. doi: 10.1136/bmjstel-2015-000061
  • Rutledge C, Walsh CM, Swinger N, et al. Gamification in action: theoretical and practical considerations for medical educators. Acad Med. 2018;93(7):1014–1020. doi: 10.1097/ACM.0000000000002183
  • van Gaalen AEJ, Brouwer J, Schonrock-Adema J, et al. Gamification of health professions education: a systematic review. Adv In Health Sci Educ. 2021;26(2):683–711. doi: 10.1007/s10459-020-10000-3
  • Seehusen DA, Ledford C, Grogan S, et al. A point system as catalyst to increase resident scholarship: an MPCRN study. Fam Med. 2017;49(3):222–224.
  • Doherty I, Sharma N. Aligning the use of portfolios with digital badging. Br J Hosp Med. 2015;76(10):596–598. doi: 10.12968/hmed.2015.76.10.596
  • Chang TP, Doughty CB, Mitchell D, et al. Leveraging quick response code technology to facilitate simulation-based leaderboard competition. Sim Healthcare. 2018;13(1):64–71. doi: 10.1097/SIH.0000000000000281
  • Nah FF-H, Zeng Q, Telaprolu VR, et al. Gamification of education: a review of literature. In: Nah FF-H, editor. Proceedings of the International conference on HCI in business; 2014 June 22–27; Heraklion, Crete, Greece. Springer, Cham; 2014.
  • Majuri J, Koivisto J, Hamari J, editors. Gamification of education and learning: a review of empirical literature. Proceedings of the the 2nd international GamiFIN conference, GamiFIN 2018; 2018 May 21–23; Pori, Finland. CEUR-WS; 2018.
  • Armstrong MB, Landers RN. Gamification of employee training and development. Int J Training Development. 2018;22(2):162–169. doi: 10.1111/ijtd.12124
  • Cameron J, Banko KM, Pierce WD. Pervasive negative effects of rewards on intrinsic motivation: the myth continues. BEHAV ANALYST. 2001;24(1):1–44. doi: 10.1007/BF03392017
  • Nacke LE, Deterding CS. The maturing of gamification research. Comput Hum Behav. 2017;71:450–454. doi: 10.1016/j.chb.2016.11.062
  • Wang Y-F, Hsu Y-F, Fang K. The key elements of gamification in corporate training – the delphi method. Entertain Comput. 2022;40:100463. doi: 10.1016/j.entcom.2021.100463
  • de Villiers MR, de Villiers PJ, Kent AP. The Delphi technique in health sciences education research. Med Teach. 2005;27(7):639–643. doi: 10.1080/13611260500069947
  • Giannarou L, Zervas E. Using Delphi technique to build consensus in practice. IJBSAM. 2014;9:65–82.
  • Hsu C-C, Sandford BA. The Delphi technique: making sense of consensus. Pract Assess Res Eval. 2007;12:10.
  • Okoli C, Pawlowski SD. The Delphi method as a research tool: an example, design considerations and applications. Inf Manage. 2004;42(1):15–29. doi: 10.1016/j.im.2003.11.002
  • Skulmoski GJ, Hartman FT, Krahn J. The Delphi method for graduate research. Jite: Research. 2007;6:001–021. doi: 10.28945/199
  • Diamond IR, Grant RC, Feldman BM, et al. Defining consensus: a systematic review recommends methodologic criteria for reporting of Delphi studies. J Clin Epidemiol. 2014;67(4):401–409. doi: 10.1016/j.jclinepi.2013.12.002
  • Hamari J, Koivisto J, editors Social motivations to use gamification: an empirical study of gamifying exercise. Proceedings of the the 21st European conference on Information Systems; June 5–8; Utrecht, Netherlands. 2013.
  • Papp TA, Theresa A. Gamification effects on motivation and learning: application to primary and college students. IJCDSE. 2017;8(3):3193–3201. doi: 10.20533/ijcdse.2042.6364.2017.0428
  • Blohm I, Leimeister JM. Gamification. Bus Inf Syst Eng. 2013;55(4):275–278. doi: 10.1007/s12599-013-0273-5
  • Cerasoli CP, Nicklin JM, Ford MT. Intrinsic motivation and extrinsic incentives jointly predict performance: a 40-year meta-analysis. Psychol Bull. 2014;140(4):980–1008. doi: 10.1037/a0035661