Abstract
The purpose of this paper is to describe a simulation model for wilderness use patterns and to illustrate its behaviour with a small hypothetical trail and camp network. The program was written in GPSSV. The model defines schedules for each party using a given area, executes that schedule and records the interactions between parties as they progress along their schedules. Experimentation with the model indicates that it will provide a viable informational tool for the analysis of alternative management policies for low-density or wilderness recreational areas.