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Theoretical Paper

Gambling on HI–LO: an evaluation of alternative playing strategies

Pages 1278-1287 | Received 01 Nov 1996, Accepted 01 Jun 1998, Published online: 20 Dec 2017
 

Abstract

Gambling (betting and gaming) is an increasingly important sector of the UK leisure industry and gaming machines are a key category of licensed activity. Players’ motivation to gamble is significantly influenced by game novelty so that machine manufacturers invest considerably in developing new state-of-the-art game designs. The statistical properties of HI–LO, a game used in many machine applications, are explored here and appropriate theory developed. A series of EXCEL-based macros enable an analysis of payoffs for any HI–LO game to be undertaken across a range of contrasting playing behaviours.

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