34
Views
4
CrossRef citations to date
0
Altmetric
Original Articles

A Sequence of Games Useful in Teaching Experimental Design to Agriculture Students

, &
Pages 70-76 | Received 09 Sep 1977, Published online: 26 Mar 2012
 

Abstract

In this article a sequence of statistical games is described that were found useful for teaching statistics to agriculture students. The ideas of experimental design tend to be neglected in statistics service courses for agriculturalists because of the practical difficulty of allowing students to learn design by experience. Simulating experiments in the classroom or on the computer console is a viable alternative and should be more widely used. In this article, three games—TOMATO, CHICK, and SELECT—are described. Other games can be invented. The relevance of using games extends to fields other than agriculture.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.