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Features

Navigating the Narrative in Space: Gender and Spatiality in Virtual Worlds

Pages 74-85 | Published online: 07 May 2014
 

Abstract

Technology allows us an alternate space within which we can invent unique methods of telling stories, forming identities, and remembering. As a media maker, I value the ability to use digital tools and to work comfortably within computer-generated spaces. I can combine tools, images, and multiple voices to create three-dimensional computer worlds.

Additional information

Notes on contributors

Mary Flanagan

Mary Flanagan is a digital media artist who teaches courses on gender and technology, cyberculture, interactive media (www.maryflanagan.com), and sound design. Her work explores issues of gender, identity, memory, and culture in virtual spaces utilizing a variety of technologies. Her performances, videos, CD-ROMS, and installations have been presented internationally. She is also co-editor of Reload: Rethinking Women in Cyberculture forthcoming from MIT Press.

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