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Original Articles

How to make cooperation the optimizing strategy in a two‐person game

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Pages 173-186 | Published online: 26 Aug 2010
 

This paper demonstrates the existence of a partial tit‐for‐tat (matching) strategy which, when used by one player in an iterated “Prisoner's Dilemma” game, will induce a response of pure cooperation in the other player if that player behaves optimally. The minimum matching frequency of such a strategy is shown to be monotonically related to the Rapoport‐Chammah “Cooperation Index.”

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