Abstract
This paper describes procedures to transform 2D garment patterns into a 3D configuration that represents the designed garment wrapped around a specific digital model without surface penetration and significant changes in dimensions of the original patterns. A mass-spring model was chosen to simulate the topological structure and physical properties of a woven fabric for its simplicity and efficiency. A mesh-generation method was developed to form mass-spring connections automatically on irregularly shaped patterns. An adaptive force-field method was created to carry out the 2D–3D transformation of the patterns. The patterns' sewability and fit on a body can be readily assessed by using the created model and garment in a 3D virtual environment.