Abstract
Computer games as an important part of youth culture can, from a certain perspective, be highly relevant for religious education. I will review the role of computer games, and then give a brief overview, suggesting a specific phenomenological approach for research on computer games and religious education. After presenting one example of such research I will explore the potential religious dimensions of computer games and raise the question of the possible consequences for religious education.
Acknowledgement
An earlier version of this article was presented as a collegial paper to the International Seminar on Religious Education and Values (ISREV), Kristiansand 2002, Norway.
Notes
* Department of Protestant Theology, Johann Wolfgang Goethe‐University, Grüneburgplatz 1, 60323 Frankfurt am Main, Germany. Email: [email protected]