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Original Articles

Fascinating technology: computer games as an issue for religious education

Pages 173-184 | Published online: 19 Oct 2010
 

Abstract

Computer games as an important part of youth culture can, from a certain perspective, be highly relevant for religious education. I will review the role of computer games, and then give a brief overview, suggesting a specific phenomenological approach for research on computer games and religious education. After presenting one example of such research I will explore the potential religious dimensions of computer games and raise the question of the possible consequences for religious education.

Acknowledgement

An earlier version of this article was presented as a collegial paper to the International Seminar on Religious Education and Values (ISREV), Kristiansand 2002, Norway.

Notes

* Department of Protestant Theology, Johann Wolfgang Goethe‐University, Grüneburgplatz 1, 60323 Frankfurt am Main, Germany. Email: [email protected]

Additional information

Notes on contributors

Christopher P. Scholtz Footnote*

* Department of Protestant Theology, Johann Wolfgang Goethe‐University, Grüneburgplatz 1, 60323 Frankfurt am Main, Germany. Email: [email protected]

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