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The Information Society
An International Journal
Volume 38, 2022 - Issue 1
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Articles

Pressure to play: Social pressure in online multiplayer games

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Pages 13-24 | Received 25 Nov 2020, Accepted 26 Jul 2021, Published online: 23 Oct 2021
 

Abstract

Videogames raise concerns about excessive gaming that lead to neglect of social relationships and obligations. In this article we develop an empirically grounded, sociological explanation for why players engage in excessive gaming. Theorizing that online multiplayer games encourage social capital acquisition, we examine if, how, and why social pressure leads players to engage in excessive gaming. Based on in-depth interviews with 21 players, we identify three forms of social pressure: social persuasion among gaming friends; social obligation in highly organized and hierarchically structured game-groups; and social coercion in highly competitive game-groups.

Additional information

Funding

This work was supported by Research Foundation Flanders.

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