152
Views
18
CrossRef citations to date
0
Altmetric
Original Articles

BRIEF REPORT Don't Wait for the Monsters to Get You: A Video Game Task to Manipulate Appraisals in Real Time

Pages 119-124 | Published online: 31 Aug 2010
 

Abstract

A pacman type video-game paradigm is introduced for the manipulation of appraisals in an ongoing active-coping task. Differences in current appraisal conceptions and their implications for experimental approaches to the manipulation of appraisals are discussed. Furthermore, the advantages of using concurrent physiological measures are outlined. The features of the game aMAZE and a shell program called PLAYGAME are described. The programs are available at no cost for researchers interested in using the paradigm.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.