Abstract
The study of rural geography and planning has tended to be issue‐oriented, and curriculum development in applied rural geography courses has often been unable to keep pace with contemporary research. In particular there is a need to find ways of teaching some of the material thrown up by recent research on the relationship between policy and implementation within rural planning. This paper suggests that gaming techniques are a most appropriate teaching medium in this context. A simple planning game which has been used with some success in undergraduate‐level teaching is outlined.