Abstract
Rendering is the process of generating a 2D image from the abstract description of a 3D scene. In spite of the development of new techniques and algorithms, the computational requirements of photorealistic rendering are huge so that it is not possible to render them in real time. In addition, the adequate configuration of rendering quality parameters is very difficult to be done by inexpert users, and they are usually set higher than in fact are needed. This article presents an architecture called MAgArRO to optimize the rendering process in a distributed, noncentralized way through a multiagent solution, by making use of expert knowledge or previous jobs to reduce the final rendering. Experimental results prove that this novel approach offers a promising research line to optimize the rendering of photorealistic images.
This work has been funded by the Junta de Comunidades de Castilla-La Mancha under Research Projects PII2I09-0052-3440 and PII1C09-0137-6488. Special thanks to Javier Galan for his indoor scene used in this work for testing the system.
Notes
1http://www.esi.uclm.es/www/cglez/magarro