Publication Cover
Strategies
A Journal for Physical and Sport Educators
Volume 34, 2021 - Issue 3: Development of Youth Athletes
1,166
Views
2
CrossRef citations to date
0
Altmetric
 

Abstract

Schools have learned from video games by gamifying non-game like tasks as a tool to capture and sustain the attention and motivation of students, known as gamification. However, video game design also promotes good learning and not just engagement. This article will share ideas on how to design game-based activities to enhance the potential for students’ metacognitive and strategic thinking skills.

Additional information

Notes on contributors

James Paul Gee

James Paul Gee ([email protected]) is a Presidential and Regents Professor at Arizona State University in Tempe, AZ.

Amy Price

Amy Price ([email protected]) is a doctoral student in the Moray House School of Education & Sport at University of Edinburgh in Edinburgh, Scotland.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.