ABSTRACT
This paper presents results from an empirical study that investigates the effect of human-centered performance management concerning operational performance and work motivation of shop floor employees. The approach is based on gamified information provisioning. To date, the concept of gamification has been applied in numerous fields, yet hardly any related work provides empirical findings for the production environment. The approach is realized as an MES (Manufacturing Execution System) application and integrated into a business game simulation. The study design builds on an application scenario in manual assembly. Three treatment groups were defined for investigation. The developed business game was conducted among 150 trainees in technical vocational schools in Germany. The obtained data is evaluated concerning operational performance and motivation using descriptive statistics. Quantitative and qualitative observations show that the provision of gamified metrics-based information proves to be a motivation driver.
Acknowledgments
The research presented in this paper has been carried out within the joint research project “HUMKareS – Kennzahlenansatz fuer die Leistungssteigerung auf dem Shop Floor” (IGF 19 794 N) at the Laboratory for Machine Tools and Production Engineering WZL of RWTH Aachen University and Koblenz University of Applied Sciences. The authors gratefully acknowledge the support of the funding organization The German Federation of Industrial Research Associations (AiF) within the program for sponsorship by Industrial Joint Research (IGF) of the German Federal Ministry of Economic Affairs and Energy.
Disclosure statement
No potential conflict of interest was reported by the author(s).