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Original Articles

The Hakayak's Last Odyssey: A Computer Game with a Difference

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Pages 97-101 | Published online: 09 Jul 2006
 

Abstract

How convincing can teachers and parents be in comparison with the mass media on topics such as tolerance and harmonious community relations? What is the use of educators preaching all day about human solidarity if the students are to be bombarded throughout the evening with messages that are asocial, violent, racist and sexist in content? Questions such as these led researchers at the Universitat Autonoma de Barcelona and SOS Racisme‐Catalonia to create a computer game with all the attractions of commercial videogames but with a totally different message, a game which increases students’ awareness, by making them realize the importance of major philosophical and ethical questions, which teaches them to analyse the history of humanity from a multicultural perspective, and awakens their interest in a different type of discourse.

The first experimental results show that the use of this game in the classroom makes young people keen to acquire a more thorough understanding of history and philosophy, as well as arousing concern and curiosity about a whole series of other issues that would otherwise remain latent in their minds.

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