Abstract
The recent trend in the development of technology‐based instructional systems has been towards more extensive use of experiential learning environments, especially those which involve interactive simulations. Some such systems are based on systems dynamics which invite learners to develop and try out high‐level rules governing the behaviour of the underlying simulation. In effect, these learning environments encourage learners to treat the model on which the simulation is based as a spreadsheet and to manipulate variables in this ‘model‐spreadsheet’ in order to make inferences with regard to the behaviour of the system. This paper examines these environments from a constructivist perspective with regard to the creativity evoked in learners and its relationship to learning effectiveness. The particular case considered involves complex decision making in the domain of project management.