Abstract
This article analyses several video games created by Hezbollah and Afkar Media which simulate recent conflicts in Israel and Lebanon. These games are representative of an important new means of waging ideological warfare which is increasingly a part of the media strategies that states, violent non-state actors and media corporations employ in their efforts to persuade audiences. I argue that video games allow their developers to address players as though they were participants in ongoing conflicts, rather than passive observers, and that this style of presentation is extremely useful to efforts to create an attractive image of people who are frequently described as ‘terrorists’. Video games also enable their developers to carefully construct media narratives that appear to be realistic depictions of contemporary conflicts even when those narratives show signs of bias. Through these mechanisms, video games provide violent non-state actors and organizations sympathetic to them with a means of presenting their grievances and displaying their fighting prowess in ways that advance the organizations' strategic goals.
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Marcus Schulzke
Marcus Schulzke is a post-doctoral research fellow in the Department of Politics and International Studies (POLIS) at the University of Leeds.