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Original Articles

English as a Second Language on a Virtual Platform—Tradition and Innovation in a New Medium

Pages 63-79 | Published online: 16 Feb 2007
 

Abstract

A pilot study at a local school explores a virtual world during English lessons. The objective of applying a Vygotskian experimental design to the study is to investigate the potential of software, interaction and integration related to problem-solving defined as text composition in a foreign language. Focus of research and practices is on the development of a virtual didactic, more specifically text interaction by a virtual game in the classroom and face-to-face dialogue by direct speech-dialogue in the computer room. The two-fold objectives cover understanding an integrated didactic on English and computer efficacy. By investigating the design of a combined virtual and physical learning environment we describe how the video-game generation operates (in) a social system of peers as they develop their computer skills and text composing ability.

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