ABSTRACT
In the early stages of 3D design, sketches are used to quickly conceptualize ideas and gain insight into problems and possible solutions. Computer-aided design tools are widely used for 3D modeling and design, but their required precision and 2D mouse and screen-based interface inhibit the flow of ideas. A study was conducted to explore the efficiency of hand tracking and virtual reality (VR) for 3D object manipulations in conceptual design. Based on existing research on conceptual design and hand gestures, an intuitive hand-based interaction model is proposed. An experiment on basic 3D manipulation shows that participants using a simple VR and hand-tracking interface prototype have similar performance to those using a traditional mouse and screen interface. For the improvement of gestural conceptual design interfaces, the relevant issues are identified.
Notes
1 Using consumer-grade products.
Additional information
Notes on contributors
Remi Alkemade
Remi Alkemade ([email protected]) is a computer scientist with an interest in new interaction modalities and artificial intelligence; he is an independent researcher who graduated in early 2015 from the Media Technology master’s program at the Leiden University in the Netherlands.
Fons J. Verbeek
Fons J. Verbeek ([email protected], http://liacs.leidenuniv.nl/~verbeekfj) is head of the Imagery & Media cluster of Leiden Institute of Advanced Computer Science; he heads the section Imaging & BioInformatics. Apart from data analysis in images, he is specifically interested in image interaction and interactivity in data spaces. Hence, new interaction devices are studied in his research group in correspondence projects in data analysis.
Stephan G. Lukosch
Stephan G. Lukosch ([email protected], http://www.tudelft.nl/sglukosch) is a computer scientist with an interest in virtual co-location using augmented reality; he is an Associate Professor in the Faculty of Technology, Policy, and Management at Delft University of Technology.