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Article

Anime consumer motivation for anime tourism and how to harness it

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Pages 268-281 | Received 14 Apr 2018, Accepted 14 Sep 2018, Published online: 29 Oct 2018
 

ABSTRACT

Although a niche, the consumption of Japanese anime and related products is extensive and expected to grow. This study explores Chinese anime consumer motivation to participate in anime tourism. A mixed method is applied to identify travel motivation factors and to examine their importance across three levels of involvement (anime audience versus anime fans versus otaku), and as based on sociodemographics. Three motivation factors were identified: (1) Blending reality and fantasy, (2) Social belonging, and (3) Self-development, with the latter considered as most important. Results show that the importance of Blending reality and fantasy is higher for consumers with a greater level of involvement in the anime subculture, and the otaku is the most promising group in terms of tourism motivation. Recommendations for anime destination and attraction marketing are suggested.

Disclosure statement

No potential conflict of interest was reported by the authors.

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